comparison engine/core/gui/console/console.h @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents e201abd8c807
children
comparison
equal deleted inserted replaced
696:e201abd8c807 697:ecaa4d98f05f
1 /***************************************************************************
2 * Copyright (C) 2005-2008 by the FIFE team *
3 * http://www.fifengine.de *
4 * This file is part of FIFE. *
5 * *
6 * FIFE is free software; you can redistribute it and/or *
7 * modify it under the terms of the GNU Lesser General Public *
8 * License as published by the Free Software Foundation; either *
9 * version 2.1 of the License, or (at your option) any later version. *
10 * *
11 * This library is distributed in the hope that it will be useful, *
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
14 * Lesser General Public License for more details. *
15 * *
16 * You should have received a copy of the GNU Lesser General Public *
17 * License along with this library; if not, write to the *
18 * Free Software Foundation, Inc., *
19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
20 ***************************************************************************/
21
22 #ifndef FIFE_GUICHAN_ADDON_CONSOLE_H
23 #define FIFE_GUICHAN_ADDON_CONSOLE_H
24
25 // Standard C++ library includes
26 #include <string>
27
28 // 3rd party library includes
29 #include <guichan.hpp>
30
31 // FIFE includes
32 // These includes are split up in two parts, separated by one empty line
33 // First block: files included from the FIFE root src directory
34 // Second block: files included from the same folder
35 #include "util/time/timer.h"
36
37 namespace FIFE {
38
39 class CommandLine;
40 class GuiFont;
41
42 /**
43 * Console executer is listener interface for console activity
44 */
45 class ConsoleExecuter {
46 public:
47 /** Destructor
48 */
49 virtual ~ConsoleExecuter() {}
50
51 /** Called when console tools button is clicked
52 */
53 virtual void onToolsClick() = 0;
54
55 /** Called when user has typed command to console and pressed enter
56 * @return response from executer
57 */
58 virtual std::string onConsoleCommand(const std::string& command) = 0;
59 };
60
61
62 /** Ingame Console
63 */
64 class Console : public gcn::Container, public gcn::ActionListener, public gcn::FocusListener {
65 public:
66 /** Constructor
67 */
68 Console();
69
70 /** Destructor
71 */
72 virtual ~Console();
73
74 /** Print one or more lines to the console output
75 */
76 void println(const std::string & s);
77
78 /** Show the console
79 * Adds the Console to the guichan toplevel container
80 * and pushes an input Context so that keys are not send to the
81 * rest of the game.
82 */
83 void show();
84
85 /** Hide the console
86 * Removes itself from the toplevel container
87 * and pops it's input context
88 */
89 void hide();
90
91 /** Clear the console output
92 */
93 void clear();
94
95 /** Toggle the console
96 * Toggles whether the Console is shown or not.
97 * Calls show() or hide() respectively.
98 */
99 void toggleShowHide();
100
101 /** Execute a command
102 * Normally just sends the command to runString()
103 * Checks whether the cmd is just one token
104 * and print it's value rather than throw an
105 * useless error.
106 *
107 * @todo generalize the generated command and the regexp used.
108 */
109 void execute(std::string cmd);
110
111 /** Update the FPS caption
112 * @note Is a timer callback.
113 */
114 void updateCaption();
115
116 /** Update the scroll in/out animation.
117 * @note Is a timer callback.
118 */
119 void updateAnimation();
120
121 /** Callback from guichan to respond to button press
122 */
123 void action(const gcn::ActionEvent & event);
124
125 /** Sets executer for the console
126 */
127 void setConsoleExecuter(ConsoleExecuter* const consoleexec);
128
129 /** Removes executer for the console
130 */
131 void removeConsoleExecuter();
132
133 /** Layouts the console to match e.g. font changes
134 */
135 void reLayout();
136
137 /** Sets the font used for the input and output areas
138 */
139 void setIOFont(GuiFont* font);
140
141 /** Hide if we loose focus
142 */
143 void focusLost(const gcn::Event& event);
144 private:
145
146 bool m_isAttached;
147 ConsoleExecuter* m_consoleexec;
148
149 CommandLine* m_input;
150 gcn::TextBox* m_output;
151 gcn::ScrollArea* m_outputscrollarea;
152 gcn::Label* m_status;
153 gcn::Button* m_toolsbutton;
154 static const unsigned m_maxOutputRows;
155
156 std::string m_prompt;
157
158 int m_hiddenPos;
159 int m_animationDelta;
160
161 bool m_hiding;
162
163 Timer m_fpsTimer;
164 Timer m_animationTimer;
165
166 void doShow();
167 void doHide();
168 };
169 }
170 #endif
171 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */