Mercurial > fife-parpg
comparison demos/rpg/scripts/objects/items.py @ 563:f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
- Removed the getModuleByType() helper function.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 24 Jun 2010 21:27:11 +0000 |
parents | 69d50e751c9a |
children |
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562:e34b44afd428 | 563:f85762e634c5 |
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25 | 25 |
26 import sys, os, re, math, random, shutil | 26 import sys, os, re, math, random, shutil |
27 | 27 |
28 from fife import fife | 28 from fife import fife |
29 | 29 |
30 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes, getModuleByType | 30 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes |
31 | 31 |
32 | 32 |
33 class BaseItem(BaseGameObject): | 33 class BaseItem(BaseGameObject): |
34 def __init__(self, gamecontroller, layer, typename, baseobjectname, itemtype, itemname): | 34 def __init__(self, gamecontroller, layer, typename, baseobjectname, itemtype, itemname): |
35 super(BaseItem, self).__init__(gamecontroller, layer, typename, baseobjectname, itemtype, itemname, True) | 35 super(BaseItem, self).__init__(gamecontroller, layer, typename, baseobjectname, itemtype, itemname, True) |