Mercurial > fife-parpg
comparison demos/shooter/scripts/ships/shipbase.py @ 451:f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
Some minor tweaks.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 01 Apr 2010 21:14:23 +0000 |
parents | 5e2ec84902a7 |
children | cf53848fb187 |
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450:ba6817013343 | 451:f463ab431cc0 |
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30 | 30 |
31 class Ship(SpaceObject): | 31 class Ship(SpaceObject): |
32 def __init__(self, model, name, layer, findInstance=True): | 32 def __init__(self, model, name, layer, findInstance=True): |
33 super(Ship, self).__init__(model, name, layer, findInstance) | 33 super(Ship, self).__init__(model, name, layer, findInstance) |
34 | 34 |
35 self._maxvelocity = 0.025/sqrt(self._xscale * self._yscale) | |
36 self._timedelta = 0 | 35 self._timedelta = 0 |
37 self._weapon = None | 36 self._weapon = None |
38 | 37 |
39 def _setWeapon(self, weapon): | 38 def _setWeapon(self, weapon): |
40 self._weapon = weapon | 39 self._weapon = weapon |