comparison demos/rpg/maps/level1.xml @ 513:edf5c0cf52f3

Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit. Added a help file for the console. Added a KeyState class for keeping track of the state of the keys.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 21 May 2010 20:33:43 +0000
parents 6ddb1eb9dfa6
children 2e739ae9a8bc
comparison
equal deleted inserted replaced
512:6ddb1eb9dfa6 513:edf5c0cf52f3
1 <?xml version="1.0" encoding="ascii"?> 1 <?xml version="1.0" encoding="ascii"?>
2 <map id="maintown" format="1.0"> 2 <map id="maintown" format="1.0">
3 <import file="../objects/ground/grass/01/object.xml"></import> 3 <import file="../objects/ground/grass/01/object.xml"></import>
4 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0">
5 <instances>
6 </instances>
7 </layer>
4 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="ground_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> 8 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="ground_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0">
5 <instances> 9 <instances>
6 <i o="grass:01" ns="http://www.fifengine.de/xml/rpg" x="-2.0" r="0" y="0.0" z="0.0"></i> 10 <i o="grass:01" ns="http://www.fifengine.de/xml/rpg" x="-2.0" r="0" y="0.0" z="0.0"></i>
7 <i r="0" x="-2.0" o="grass:01" z="0.0" y="1.0"></i> 11 <i r="0" x="-2.0" o="grass:01" z="0.0" y="1.0"></i>
8 <i r="0" x="-1.0" o="grass:01" z="0.0" y="1.0"></i> 12 <i r="0" x="-1.0" o="grass:01" z="0.0" y="1.0"></i>
147 <i r="0" x="2.0" o="grass:01" z="0.0" y="8.0"></i> 151 <i r="0" x="2.0" o="grass:01" z="0.0" y="8.0"></i>
148 <i r="0" x="3.0" o="grass:01" z="0.0" y="8.0"></i> 152 <i r="0" x="3.0" o="grass:01" z="0.0" y="8.0"></i>
149 <i r="0" x="4.0" o="grass:01" z="0.0" y="8.0"></i> 153 <i r="0" x="4.0" o="grass:01" z="0.0" y="8.0"></i>
150 </instances> 154 </instances>
151 </layer> 155 </layer>
152 <camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="60.0"> 156 <camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="-60.0">
153 </camera> 157 </camera>
154 </map> 158 </map>