comparison tools/editor/scripts/editor.py @ 668:e8a799239384

* This fixes the case were the engine would clear the screen twice The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 08 Nov 2010 20:37:31 +0000
parents 5e04f6349894
children 46258f467c8c
comparison
equal deleted inserted replaced
667:a5809f60d548 668:e8a799239384
102 self._help_dialog = None 102 self._help_dialog = None
103 103
104 ApplicationBase.__init__(self, TDS, *args, **kwargs) 104 ApplicationBase.__init__(self, TDS, *args, **kwargs)
105 MainWindow.__init__(self, *args, **kwargs) 105 MainWindow.__init__(self, *args, **kwargs)
106 106
107 self.engine.getRenderBackend().setClearBackBuffer(True)
108
107 def _initTools(self): 109 def _initTools(self):
108 """ Initializes tools """ 110 """ Initializes tools """
109 self._pluginmanager = plugin.PluginManager(self.getSettings()) 111 self._pluginmanager = plugin.PluginManager(self.getSettings())
110 112
111 self._filemanager = FileManager() 113 self._filemanager = FileManager()