Mercurial > fife-parpg
comparison demos/rpg/scripts/scene.py @ 547:e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
The 'spawn' console command can now spawn items with default values.
Cleaned up some print statements.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 04 Jun 2010 21:01:34 +0000 |
parents | 8fee2d2286e9 |
children | d0282579668c |
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546:8fee2d2286e9 | 547:e59ece21ab3e |
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59 | 59 |
60 def loadObject(self, objectname, objectid=None, valuedict=None): | 60 def loadObject(self, objectname, objectid=None, valuedict=None): |
61 if objectid: | 61 if objectid: |
62 identifier = objectid | 62 identifier = objectid |
63 else: | 63 else: |
64 #identifier = uuid.uuid1() | 64 identifier = str(uuid.uuid1()) |
65 identifier = "blkdjfkdj" | 65 |
66 | |
67 try: | 66 try: |
68 objdict = self._modelsettings.get("objects", objectname, {}) | 67 objdict = self._modelsettings.get("objects", objectname, {}) |
69 modeldict = self._modelsettings.get("models", objdict["modelname"], {}) | 68 modeldict = self._modelsettings.get("models", objdict["modelname"], {}) |
70 | |
71 print objdict | |
72 print modeldict | |
73 | 69 |
74 loadImportFile(modeldict["file"], self._gamecontroller.engine) | 70 loadImportFile(modeldict["file"], self._gamecontroller.engine) |
75 | 71 |
76 if objdict["type"] == "GOLD": | 72 if objdict["type"] == "GOLD": |
77 newobject = GoldStack(self._gamecontroller, self.itemlayer, objdict["type"], objectname, modeldict["model"], identifier) | 73 newobject = GoldStack(self._gamecontroller, self.itemlayer, objdict["type"], objectname, modeldict["model"], identifier) |