Mercurial > fife-parpg
comparison demos/rpg/scripts/actors/player.py @ 518:e4cd18a179af
Added the PlayerActionListener.
Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 26 May 2010 21:29:46 +0000 |
parents | d70fc46c8aa5 |
children | 14f777be6b94 |
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517:c3a026cdd91b | 518:e4cd18a179af |
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26 | 26 |
27 import sys, os, re, math, random, shutil | 27 import sys, os, re, math, random, shutil |
28 | 28 |
29 from fife import fife | 29 from fife import fife |
30 from scripts.actors.baseactor import Actor, ActorStates | 30 from scripts.actors.baseactor import Actor, ActorStates |
31 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject | |
32 | |
33 class PlayerActionListener(ObjectActionListener): | |
34 def __init__(self, gamecontroller, obj): | |
35 super(PlayerActionListener, self).__init__(gamecontroller, obj) | |
36 | |
37 def onInstanceActionFinished(self, instance, action): | |
38 if action.getId() == 'walk': | |
39 print "player done walking" | |
40 #self._object.completeAction() | |
31 | 41 |
32 class Player(Actor): | 42 class Player(Actor): |
33 def __init__(self, gamecontroller, playermodelname): | 43 def __init__(self, gamecontroller, playermodelname): |
34 super(Player, self).__init__(gamecontroller, playermodelname, "player", True) | 44 super(Player, self).__init__(gamecontroller, playermodelname, "player", True) |
35 self._playermodelname = playermodelname | 45 self._playermodelname = playermodelname |
46 | |
47 self._playeractionlistener = PlayerActionListener(self._gamecontroller, self) |