comparison tests/swig_tests/video_tests.py @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 4a0efb7baf70
children 81641655bc38
comparison
equal deleted inserted replaced
143:fe7ff4808529 144:d2f1e81fbe2c
6 6
7 def setUp(self): 7 def setUp(self):
8 self.engine = getEngine() 8 self.engine = getEngine()
9 9
10 def tearDown(self): 10 def tearDown(self):
11 del self.engine 11 self.engine.destroy()
12 12
13 def testSimpleAnimation(self): 13 def testSimpleAnimation(self):
14 pool = self.engine.getAnimationPool() 14 pool = self.engine.getAnimationPool()
15 animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS()) 15 animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS())
16 pool.addResourceLoader(animationloader) 16 pool.addResourceLoader(animationloader)