comparison tests/swig_tests/eventchannel_tests.py @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 4a0efb7baf70
children 81641655bc38
comparison
equal deleted inserted replaced
143:fe7ff4808529 144:d2f1e81fbe2c
13 def setUp(self): 13 def setUp(self):
14 self.engine = getEngine(True) 14 self.engine = getEngine(True)
15 self.eventmanager = self.engine.getEventManager() 15 self.eventmanager = self.engine.getEventManager()
16 16
17 def tearDown(self): 17 def tearDown(self):
18 del self.engine 18 self.engine.destroy()
19 19
20 def testEvents(self): 20 def testEvents(self):
21 l = MyEventListener() 21 l = MyEventListener()
22 self.eventmanager.addCommandListener(l) 22 self.eventmanager.addCommandListener(l)
23 cmd = fife.Command() 23 cmd = fife.Command()