comparison tests/swig_tests/action_tests.py @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 4a0efb7baf70
children e194eb289fb0
comparison
equal deleted inserted replaced
143:fe7ff4808529 144:d2f1e81fbe2c
43 fife.InstanceVisual.create(inst) 43 fife.InstanceVisual.create(inst)
44 self.inst = self.layer.createInstance(self.obj, fife.ModelCoordinate(-2,-2)) 44 self.inst = self.layer.createInstance(self.obj, fife.ModelCoordinate(-2,-2))
45 fife.InstanceVisual.create(self.inst) 45 fife.InstanceVisual.create(self.inst)
46 46
47 def tearDown(self): 47 def tearDown(self):
48 del self.engine 48 self.engine.destroy()
49 49
50 def _testWalkingAction(self): 50 def _testWalkingAction(self):
51 print 'test1' 51 print 'test1'
52 getAnimation = self.engine.animationPool.getAnimation 52 getAnimation = self.engine.animationPool.getAnimation
53 print 'test2' 53 print 'test2'