comparison doc/AUTHORS @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 3fddb45c0304
children 3d0cc4545938
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143:fe7ff4808529 144:d2f1e81fbe2c