comparison demos/rio_de_hola/scripts/world.py @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 47b49b9b0c0a
children e3140f01749d
comparison
equal deleted inserted replaced
588:a46368b3d8a0 589:d1df6cf5ff23
231 # for that one. 231 # for that one.
232 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['main']) 232 renderer = fife.FloatingTextRenderer.getInstance(self.cameras['main'])
233 textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.get("FIFE", "FontGlyphs"))); 233 textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.get("FIFE", "FontGlyphs")));
234 renderer.changeDefaultFont(textfont) 234 renderer.changeDefaultFont(textfont)
235 renderer.activateAllLayers(self.map) 235 renderer.activateAllLayers(self.map)
236 renderer.setDefaultBackground(100, 255, 100, 165) 236 renderer.setBackground(100, 255, 100, 165)
237 renderer.setDefaultBorder(50, 255, 50) 237 renderer.setBorder(50, 255, 50)
238 renderer.setEnabled(True) 238 renderer.setEnabled(True)
239 239
240 # Activate the grid renderer on all layers 240 # Activate the grid renderer on all layers
241 renderer = self.cameras['main'].getRenderer('GridRenderer') 241 renderer = self.cameras['main'].getRenderer('GridRenderer')
242 renderer.activateAllLayers(self.map) 242 renderer.activateAllLayers(self.map)