comparison demos/rpg/scripts/actors/player.py @ 550:d0282579668c

Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code. Started adding more comments.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jun 2010 17:53:20 +0000
parents 8fee2d2286e9
children 3b933753cba8
comparison
equal deleted inserted replaced
549:c9113e23b004 550:d0282579668c
42 class Player(Actor): 42 class Player(Actor):
43 def __init__(self, gamecontroller, layer, playermodelname): 43 def __init__(self, gamecontroller, layer, playermodelname):
44 super(Player, self).__init__(gamecontroller, layer, "Player", "player", playermodelname, "player", True) 44 super(Player, self).__init__(gamecontroller, layer, "Player", "player", playermodelname, "player", True)
45 self._type = GameObjectTypes["PLAYER"] 45 self._type = GameObjectTypes["PLAYER"]
46 46
47 self._playermodelname = playermodelname
48
49 self._actionlistener = PlayerActionListener(self._gamecontroller, self) 47 self._actionlistener = PlayerActionListener(self._gamecontroller, self)
50 self._actionlistener.attachActionListener() 48 self._actionlistener.attachActionListener()
49
50 self._quests = []
51
52 def serialize(self):
53 lvars = super(Player, self).serialize()
54
55 activequests = ""
56
57 for quest in self._gamecontroller.questmanager.activequests:
58 if activequests == "":
59 activequests = quest.id
60 else:
61 activequests = activequests + "," + quest.id
62
63 lvars['activequests'] = activequests
64
65 completedquests = ""
66
67 for quest in self._gamecontroller.questmanager.completedquests:
68 if completedquests == "":
69 completedquests = quest.id
70 else:
71 completedquests = completedquests + "," + quest.id
72
73 lvars['completedquests'] = completedquests
74
75 return lvars
76
77 def deserialize(self, valuedict):
78 super(Player, self).deserialize(valuedict)
79
80 activequests = valuedict['activequests'].split(",")
81
82 for questid in activequests:
83 self._gamecontroller.questmanager.activateQuestById(questid)
84 print "loaded active quest: " + questid
85
86 completedquests = valuedict['completedquests'].split(",")
87
88 for questid in completedquests:
89 self._gamecontroller.questmanager.completeQuestById(questid)
90 print "loaded completed quest: " + questid