Mercurial > fife-parpg
comparison demos/rpg/maps/town.xml @ 543:cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 02 Jun 2010 21:43:03 +0000 |
parents | 6037f79b0dcf |
children |
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542:67f6f3538e88 | 543:cb7ec12214a9 |
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1 <?xml version="1.0" encoding="ascii"?> | 1 <?xml version="1.0" encoding="ascii"?> |
2 <map id="maintown" format="1.0"> | 2 <map id="maintown" format="1.0"> |
3 <import file="../objects/ground/grass/01/object.xml"></import> | 3 <import file="../objects/ground/grass/01/object.xml"></import> |
4 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="ground_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> | 4 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="ground_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> |
5 <instances> | 5 <instances> |
6 <i o="grass:01" ns="http://www.fifengine.de/xml/rpg" x="-2.0" r="0" y="0.0" z="0.0"></i> | 6 <i o="grass:01" ns="http://www.fifengine.de/xml/rpg" x="-2.0" r="0" y="0.0" z="0.0"></i> |
7 <i r="0" x="-2.0" o="grass:01" z="0.0" y="1.0"></i> | 7 <i r="0" x="-2.0" o="grass:01" z="0.0" y="1.0"></i> |
8 <i r="0" x="-1.0" o="grass:01" z="0.0" y="1.0"></i> | 8 <i r="0" x="-1.0" o="grass:01" z="0.0" y="1.0"></i> |
9 <i r="0" x="-1.0" o="grass:01" z="0.0" y="2.0"></i> | 9 <i r="0" x="-1.0" o="grass:01" z="0.0" y="2.0"></i> |
147 <i r="0" x="2.0" o="grass:01" z="0.0" y="8.0"></i> | 147 <i r="0" x="2.0" o="grass:01" z="0.0" y="8.0"></i> |
148 <i r="0" x="3.0" o="grass:01" z="0.0" y="8.0"></i> | 148 <i r="0" x="3.0" o="grass:01" z="0.0" y="8.0"></i> |
149 <i r="0" x="4.0" o="grass:01" z="0.0" y="8.0"></i> | 149 <i r="0" x="4.0" o="grass:01" z="0.0" y="8.0"></i> |
150 </instances> | 150 </instances> |
151 </layer> | 151 </layer> |
152 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="item_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> | 152 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="item_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> |
153 <instances> | 153 <instances> |
154 </instances> | 154 </instances> |
155 </layer> | 155 </layer> |
156 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> | 156 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> |
157 <instances> | 157 <instances> |
158 </instances> | 158 </instances> |
159 </layer> | 159 </layer> |
160 <camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="-60.0"> | 160 <camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="-60.0"> |
161 </camera> | 161 </camera> |