comparison demos/rpg/scripts/objects/baseobject.py @ 517:c3a026cdd91b

Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 15:28:25 +0000
parents
children e4cd18a179af
comparison
equal deleted inserted replaced
516:d70fc46c8aa5 517:c3a026cdd91b
1 #!/usr/bin/env python
2
3 # -*- coding: utf-8 -*-
4
5 # ####################################################################
6 # Copyright (C) 2005-2010 by the FIFE team
7 # http://www.fifengine.net
8 # This file is part of FIFE.
9 #
10 # FIFE is free software; you can redistribute it and/or
11 # modify it under the terms of the GNU Lesser General Public
12 # License as published by the Free Software Foundation; either
13 # version 2.1 of the License, or (at your option) any later version.
14 #
15 # This library is distributed in the hope that it will be useful,
16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 # Lesser General Public License for more details.
19 #
20 # You should have received a copy of the GNU Lesser General Public
21 # License along with this library; if not, write to the
22 # Free Software Foundation, Inc.,
23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 # ####################################################################
25 # This is the rio de hola client for FIFE.
26
27 import sys, os, re, math, random, shutil
28
29 from fife import fife
30 from fife.extensions.loaders import loadMapFile
31
32 class ObjectActionListener(fife.InstanceActionListener):
33 def __init__(self, gamecontroller, obj):
34 fife.InstanceActionListener.__init__(self)
35 obj.instance.addActionListener(self)
36 self._gamecontroller = gamecontroller
37 self._object = obj
38
39 def onInstanceActionFinished(self, instance, action):
40 pass
41
42
43 class BaseGameObject(object):
44 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
45 """
46 @param gamecontroller: A reference to the master game controller
47 @param instancename: The name of the object to load. The object's XML file must
48 be part of the map file or added with fife.extensions.loaders.loadImportFile
49 @param instanceid: used if you want to give a specific ID to the instance to
50 differenciate it from other instances
51 @param createInstance: If this is True it will attempt to be loaded from disk and not
52 use one that has already been loaded from the map file. See the note about the
53 instancename paramater above.
54 """
55 self._gamecontroller = gamecontroller
56 self._fifeobject = None
57 self._name = instancename
58 if instanceid:
59 self._id = instanceid
60 else:
61 self._id = self._name
62
63 self._instance = None
64
65 if createInstance:
66 self._createFIFEInstance()
67 else:
68 self._instance = self._gamecontroller.scene.actorlayer.getInstance(self._id)
69 self._instance.thisown = 0
70
71 def destroy(self):
72 """
73 Deletes the FIFE instance from the actor layer on the map.
74 """
75 if self._instance :
76 self._gamecontroller.scene.actorlayer.deleteInstance(self._instance)
77 self._instance = None
78
79 def _createFIFEInstance(self):
80 """
81 Should not be called directly. Use the constructor!
82 """
83 mapmodel = self._gamecontroller.engine.getModel()
84 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg"))
85
86 self._instance = self._gamecontroller.scene.actorlayer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id)
87 fife.InstanceVisual.create(self._instance)
88 self._instance.thisown = 0
89
90 def _getLocation(self):
91 return self._instance.getLocation()
92
93 def _setLocation(self, loc):
94 self._instance.setLocation(loc)
95
96 def _getInstance(self):
97 return self._instance
98
99 location = property(_getLocation, _setLocation)
100 instance = property(_getInstance)