Mercurial > fife-parpg
comparison demos/rpg/scripts/objects/items.py @ 520:b6bd314df28a
Added a quest dialog.
Added QuestGiver class.
Moved level specific settings to another file.
Added BaseItem class.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 27 May 2010 16:29:07 +0000 |
parents | |
children | 6037f79b0dcf |
comparison
equal
deleted
inserted
replaced
519:14f777be6b94 | 520:b6bd314df28a |
---|---|
1 #!/usr/bin/env python | |
2 | |
3 # -*- coding: utf-8 -*- | |
4 | |
5 # #################################################################### | |
6 # Copyright (C) 2005-2010 by the FIFE team | |
7 # http://www.fifengine.net | |
8 # This file is part of FIFE. | |
9 # | |
10 # FIFE is free software; you can redistribute it and/or | |
11 # modify it under the terms of the GNU Lesser General Public | |
12 # License as published by the Free Software Foundation; either | |
13 # version 2.1 of the License, or (at your option) any later version. | |
14 # | |
15 # This library is distributed in the hope that it will be useful, | |
16 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
18 # Lesser General Public License for more details. | |
19 # | |
20 # You should have received a copy of the GNU Lesser General Public | |
21 # License along with this library; if not, write to the | |
22 # Free Software Foundation, Inc., | |
23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
24 # #################################################################### | |
25 # This is the rio de hola client for FIFE. | |
26 | |
27 import sys, os, re, math, random, shutil | |
28 | |
29 from fife import fife | |
30 | |
31 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes | |
32 | |
33 | |
34 class BaseItem(BaseGameObject): | |
35 def __init__(self, gamecontroller, itemname, itemtype="unknown"): | |
36 super(Item, self).__init__(gamecontroller, itemtype, itemname, True) | |
37 | |
38 self._type = GameObjectTypes["ITEM"] | |
39 | |
40 def onPickUp(self): | |
41 #remove item from the map | |
42 self.destroy() | |
43 | |
44 def onDrop(self, dropx, dropy): | |
45 #recreate object | |
46 self._createFIFEInstance(self) | |
47 self.setMapPosition(dropx, dropy) | |
48 | |
49 def _getItemType(self): | |
50 return self._name | |
51 | |
52 def _getItemName(self): | |
53 return self._id | |
54 | |
55 itemtype = property(_getItemType) | |
56 itemname = property(_getItemName) |