comparison engine/core/view/renderers/floatingtextrenderer.i @ 579:b2feacaed53c

* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL. * Improved the most renderers with setColor() function. * Fixed the genericrenderer, is now tested whether the images are in the viewport. * Fixed the gridrenderer, the grid is now drawn only up to the viewport. * Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f(). * Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 31 Jul 2010 17:46:19 +0000
parents 90005975cdbb
children 5e04f6349894
comparison
equal deleted inserted replaced
578:54d83a0462ee 579:b2feacaed53c
30 30
31 class FloatingTextRenderer: public RendererBase { 31 class FloatingTextRenderer: public RendererBase {
32 public: 32 public:
33 virtual ~FloatingTextRenderer(); 33 virtual ~FloatingTextRenderer();
34 void changeDefaultFont(AbstractFont* font); 34 void changeDefaultFont(AbstractFont* font);
35 void setColor(Uint8 r, Uint8 g, Uint8 b);
36
35 static FloatingTextRenderer* getInstance(IRendererContainer* cnt); 37 static FloatingTextRenderer* getInstance(IRendererContainer* cnt);
36 38
37 private: 39 private:
38 FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font); 40 FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font);
39 }; 41 };