Mercurial > fife-parpg
comparison engine/core/video/sdl/renderbackendsdl.cpp @ 579:b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
* Improved the most renderers with setColor() function.
* Fixed the genericrenderer, is now tested whether the images are in the viewport.
* Fixed the gridrenderer, the grid is now drawn only up to the viewport.
* Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f().
* Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 31 Jul 2010 17:46:19 +0000 |
parents | ad1f09d954f9 |
children | 47b49b9b0c0a |
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578:54d83a0462ee | 579:b2feacaed53c |
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38 | 38 |
39 namespace FIFE { | 39 namespace FIFE { |
40 static Logger _log(LM_VIDEO); | 40 static Logger _log(LM_VIDEO); |
41 | 41 |
42 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { | 42 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { |
43 m_clear = true; | |
43 } | 44 } |
44 | 45 |
45 | 46 |
46 RenderBackendSDL::~RenderBackendSDL() { | 47 RenderBackendSDL::~RenderBackendSDL() { |
47 deinit(); | 48 deinit(); |
132 | 133 |
133 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { | 134 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { |
134 return new SDLImage(data, width, height); | 135 return new SDLImage(data, width, height); |
135 } | 136 } |
136 | 137 |
138 void RenderBackendSDL::isClearNeeded(bool clear) { | |
139 m_clear = clear; | |
140 } | |
141 | |
137 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b) { | 142 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b) { |
138 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b); | 143 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b); |
139 } | 144 } |
140 | 145 |
141 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b) { | 146 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b) { |