comparison engine/core/modules.h @ 495:ae9f5383f5b1

Added a new log module called Script. This should be used by the python modules. Did some code cleanup and comment cleanup. Added some more visible log modules to the shooter demo for fun.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 11 May 2010 21:30:55 +0000
parents 90005975cdbb
children b312d170ab0c
comparison
equal deleted inserted replaced
494:e241d7553496 495:ae9f5383f5b1
60 LM_VIEW, 60 LM_VIEW,
61 LM_CAMERA, 61 LM_CAMERA,
62 LM_VIEWVIEW, 62 LM_VIEWVIEW,
63 LM_XML, 63 LM_XML,
64 LM_EXCEPTION, 64 LM_EXCEPTION,
65 LM_SCRIPT,
65 LM_MODULE_MAX // sentinel 66 LM_MODULE_MAX // sentinel
66 }; 67 };
67 68
68 /** Module hierarchy definition + display strings 69 /** Module hierarchy definition + display strings
69 * format = module, module parent, module display name 70 * format = module, module parent, module display name
94 {LM_VIDEO, LM_CORE, "Video" }, \ 95 {LM_VIDEO, LM_CORE, "Video" }, \
95 {LM_VIEW, LM_CORE, "View"}, \ 96 {LM_VIEW, LM_CORE, "View"}, \
96 {LM_CAMERA, LM_VIEW, "Camera"}, \ 97 {LM_CAMERA, LM_VIEW, "Camera"}, \
97 {LM_VIEWVIEW, LM_VIEW, "View::View"}, \ 98 {LM_VIEWVIEW, LM_VIEW, "View::View"}, \
98 {LM_XML, LM_CORE, "XML"}, \ 99 {LM_XML, LM_CORE, "XML"}, \
99 {LM_EXCEPTION, LM_CORE, "Exception"} \ 100 {LM_EXCEPTION, LM_CORE, "Exception"}, \
101 {LM_SCRIPT, LM_CORE, "Script"} \
100 }; 102 };
101 103
102 #endif 104 #endif