comparison engine/core/controller/engine.cpp @ 17:ae46cee19e76

- add geometric renderer, can currently only draw liens. - thanks to l4rs for some help
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 07 Jul 2008 00:27:59 +0000
parents 4a0efb7baf70
children e5e2fec68834
comparison
equal deleted inserted replaced
16:ca21a01f5b1e 17:ae46cee19e76
72 #include "view/renderers/instancerenderer.h" 72 #include "view/renderers/instancerenderer.h"
73 #include "view/renderers/coordinaterenderer.h" 73 #include "view/renderers/coordinaterenderer.h"
74 #include "view/renderers/floatingtextrenderer.h" 74 #include "view/renderers/floatingtextrenderer.h"
75 #include "view/renderers/cellselectionrenderer.h" 75 #include "view/renderers/cellselectionrenderer.h"
76 #include "view/renderers/blockinginforenderer.h" 76 #include "view/renderers/blockinginforenderer.h"
77 #include "view/renderers/geometricrenderer.h"
77 #include "engine.h" 78 #include "engine.h"
78 79
79 #ifdef USE_COCOA 80 #ifdef USE_COCOA
80 #include <dlfcn.h> 81 #include <dlfcn.h>
81 82
241 m_view->addRenderer(new CellSelectionRenderer(m_renderbackend, 30)); 242 m_view->addRenderer(new CellSelectionRenderer(m_renderbackend, 30));
242 m_view->addRenderer(new BlockingInfoRenderer(m_renderbackend, 40)); 243 m_view->addRenderer(new BlockingInfoRenderer(m_renderbackend, 40));
243 m_view->addRenderer(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); 244 m_view->addRenderer(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont)));
244 m_view->addRenderer(new QuadTreeRenderer(m_renderbackend, 60)); 245 m_view->addRenderer(new QuadTreeRenderer(m_renderbackend, 60));
245 m_view->addRenderer(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); 246 m_view->addRenderer(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont)));
247 m_view->addRenderer(new GeometricRenderer(m_renderbackend, 80));
246 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); 248 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend);
247 FL_LOG(_log, "Engine intialized"); 249 FL_LOG(_log, "Engine intialized");
248 } 250 }
249 251
250 Engine::~Engine() { 252 Engine::~Engine() {