comparison engine/core/video/opengl/renderbackendopengl.h @ 425:ad7969d9460b

A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 20 Feb 2010 19:11:01 +0000
parents 18c2a21ac0ad
children ad1f09d954f9
comparison
equal deleted inserted replaced
424:e29fbf84cb41 425:ad7969d9460b
37 /** The main class of the OpenGL-based renderer. 37 /** The main class of the OpenGL-based renderer.
38 * @see RenderBackend 38 * @see RenderBackend
39 */ 39 */
40 class RenderBackendOpenGL : public RenderBackend { 40 class RenderBackendOpenGL : public RenderBackend {
41 public: 41 public:
42 RenderBackendOpenGL(); 42 RenderBackendOpenGL(const SDL_Color& colorkey);
43 virtual ~RenderBackendOpenGL(); 43 virtual ~RenderBackendOpenGL();
44 const std::string& getName() const; 44 const std::string& getName() const;
45 void startFrame(); 45 void startFrame();
46 void endFrame(); 46 void endFrame();
47 void init(); 47 void init();