comparison engine/core/video/opengl/renderbackendopengl.cpp @ 425:ad7969d9460b

A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 20 Feb 2010 19:11:01 +0000
parents 14e8087cde2c
children ad1f09d954f9
comparison
equal deleted inserted replaced
424:e29fbf84cb41 425:ad7969d9460b
34 #include "renderbackendopengl.h" 34 #include "renderbackendopengl.h"
35 #include "SDL_image.h" 35 #include "SDL_image.h"
36 36
37 namespace FIFE { 37 namespace FIFE {
38 38
39 RenderBackendOpenGL::RenderBackendOpenGL() : RenderBackend() { 39 RenderBackendOpenGL::RenderBackendOpenGL(const SDL_Color& colorkey) : RenderBackend(colorkey) {
40 // Get the pixelformat we want. 40 // Get the pixelformat we want.
41 SDL_Surface* testsurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, 1, 1, 32, 41 SDL_Surface* testsurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, 1, 1, 32,
42 RMASK, GMASK, BMASK ,AMASK); 42 RMASK, GMASK, BMASK ,AMASK);
43 43
44 m_rgba_format = *(testsurface->format); 44 m_rgba_format = *(testsurface->format);