Mercurial > fife-parpg
comparison engine/core/controller/engine.cpp @ 425:ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 20 Feb 2010 19:11:01 +0000 |
parents | 9d94f4676d17 |
children | 356634098bd9 |
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424:e29fbf84cb41 | 425:ad7969d9460b |
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173 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); | 173 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
174 | 174 |
175 FL_LOG(_log, "Creating render backend"); | 175 FL_LOG(_log, "Creating render backend"); |
176 std::string rbackend(m_settings.getRenderBackend()); | 176 std::string rbackend(m_settings.getRenderBackend()); |
177 if (rbackend == "SDL") { | 177 if (rbackend == "SDL") { |
178 m_renderbackend = new RenderBackendSDL(); | 178 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
179 FL_LOG(_log, "SDL Render backend created"); | 179 FL_LOG(_log, "SDL Render backend created"); |
180 } else { | 180 } else { |
181 #ifdef HAVE_OPENGL | 181 #ifdef HAVE_OPENGL |
182 m_renderbackend = new RenderBackendOpenGL(); | 182 m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey()); |
183 FL_LOG(_log, "OpenGL Render backend created"); | 183 FL_LOG(_log, "OpenGL Render backend created"); |
184 #else | 184 #else |
185 m_renderbackend = new RenderBackendSDL(); | 185 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
186 // Remember the choice so we pick the right graphics class. | 186 // Remember the choice so we pick the right graphics class. |
187 rbackend = "SDL"; | 187 rbackend = "SDL"; |
188 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); | 188 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
189 #endif | 189 #endif |
190 } | 190 } |
191 FL_LOG(_log, "Initializing render backend"); | 191 FL_LOG(_log, "Initializing render backend"); |
192 m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize()); | 192 m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize()); |
193 m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled()); | |
193 m_renderbackend->init(); | 194 m_renderbackend->init(); |
194 | 195 |
195 FL_LOG(_log, "Creating main screen"); | 196 FL_LOG(_log, "Creating main screen"); |
196 m_renderbackend->createMainScreen( | 197 m_renderbackend->createMainScreen( |
197 m_settings.getScreenWidth(), | 198 m_settings.getScreenWidth(), |