Mercurial > fife-parpg
comparison engine/core/video/sdl/renderbackendsdl.h @ 430:ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 23 Feb 2010 19:25:59 +0000 |
parents | ad7969d9460b |
children | b2feacaed53c |
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429:be291458d9b5 | 430:ad1f09d954f9 |
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51 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height); | 51 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height); |
52 Image* createImage(SDL_Surface* surface); | 52 Image* createImage(SDL_Surface* surface); |
53 bool putPixel(int x, int y, int r, int g, int b); | 53 bool putPixel(int x, int y, int r, int g, int b); |
54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b); | 54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b); |
55 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b); | 55 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b); |
56 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b); | |
56 }; | 57 }; |
57 | 58 |
58 } | 59 } |
59 | 60 |
60 #endif | 61 #endif |