Mercurial > fife-parpg
comparison demos/shooter/scripts/powerups.py @ 479:ab28994820dd
Added some powerups including a spread weapon and an extra life.
Fixed the problem where the player could fly off the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 23 Apr 2010 17:17:02 +0000 |
parents | |
children | 82d44c471959 |
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478:41f7754f2a4b | 479:ab28994820dd |
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1 # -*- coding: utf-8 -*- | |
2 | |
3 # #################################################################### | |
4 # Copyright (C) 2005-2009 by the FIFE team | |
5 # http://www.fifengine.de | |
6 # This file is part of FIFE. | |
7 # | |
8 # FIFE is free software; you can redistribute it and/or | |
9 # modify it under the terms of the GNU Lesser General Public | |
10 # License as published by the Free Software Foundation; either | |
11 # version 2.1 of the License, or (at your option) any later version. | |
12 # | |
13 # This library is distributed in the hope that it will be useful, | |
14 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
16 # Lesser General Public License for more details. | |
17 # | |
18 # You should have received a copy of the GNU Lesser General Public | |
19 # License along with this library; if not, write to the | |
20 # Free Software Foundation, Inc., | |
21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
22 # #################################################################### | |
23 | |
24 from fife import fife | |
25 from scripts.ships.shipbase import SpaceObject | |
26 from scripts.weapons import * | |
27 | |
28 class PowerUp(SpaceObject): | |
29 def __init__(self, scene, powerupName, instance, findInstance=True): | |
30 super(PowerUp, self).__init__(scene, powerupName, findInstance) | |
31 | |
32 self.instance = instance | |
33 self._type = SHTR_POWERUP | |
34 | |
35 self.width = 0.025 | |
36 self.height = 0.025 | |
37 | |
38 def applyPowerUp(self, ship): | |
39 self.destroy() | |
40 self._scene.queueObjectForRemoval(self) | |
41 | |
42 class CannonSpread5PU(PowerUp): | |
43 def __init__(self, scene, powerupName, instance, findInstance=True): | |
44 super(CannonSpread5PU, self).__init__(scene, powerupName, instance, findInstance) | |
45 | |
46 self._dir = 0 | |
47 self._time = 1500 | |
48 self._velocity.x = -0.25 | |
49 self._velocity.y = 0 | |
50 | |
51 def applyPowerUp(self, ship): | |
52 ship.weapon = CannonSpread5(self._scene, ship, 300) | |
53 self.destroy() | |
54 self._scene.queueObjectForRemoval(self) | |
55 | |
56 def update(self): | |
57 if self._dir == 1: | |
58 self._velocity.y = -0.25 | |
59 elif self._dir == 0: | |
60 self._velocity.y = 0.25 | |
61 | |
62 if self._time >= 3000: | |
63 if self._dir == 1: | |
64 self._dir = 0 | |
65 elif self._dir == 0: | |
66 self._dir = 1 | |
67 | |
68 self._time = 0 | |
69 | |
70 self._time += self._scene.timedelta | |
71 | |
72 super(CannonSpread5PU, self).update() | |
73 | |
74 class ExtraLifePU(PowerUp): | |
75 def __init__(self, scene, powerupName, instance, findInstance=True): | |
76 super(ExtraLifePU, self).__init__(scene, powerupName, instance, findInstance) | |
77 | |
78 def applyPowerUp(self, ship): | |
79 ship.lives += 1 | |
80 self.destroy() | |
81 self._scene.queueObjectForRemoval(self) | |
82 |