Mercurial > fife-parpg
comparison tools/editor/lang/help_object_edit.txt @ 599:a2024b994ca3
- re-arranged the ObjectEdit gui to avoid misunderstandings;
- the object section groups everything which allows to edit the object file
- the instance section only shows instance id and rotation
- added help button to plugin
- added plugin help text to lang/
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 27 Aug 2010 12:59:50 +0000 |
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598:36b865a9cde7 | 599:a2024b994ca3 |
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1 Usage: | |
2 ------ | |
3 | |
4 Activate the plugin and select an instance. The selected | |
5 instance will be highlighted, the plugin is set to | |
6 visible or is updated accordingly. | |
7 | |
8 MOUSEWHEEL: | |
9 - above the offset labels, it allows quick de-/ | |
10 increasing of values | |
11 - above dropdowns, it allows to change to the | |
12 next entry (and apply it, e.g. animation viewer | |
13 seamlessly plays the next selected animation) | |
14 | |
15 Object editing: | |
16 By selecting a rotation, you can alter the offset of | |
17 _this_ angle and save it to the object file. The | |
18 selected instance is just an interface to see your | |
19 changes - you can't change a single instances offset. | |
20 | |
21 Instance editing: | |
22 Instances can't be edited - you can only type in an id | |
23 which is set if it is unique. Saving your map also saves | |
24 this id to your mapfile. | |
25 | |
26 Animation editing: | |
27 ATM it is not possible to alter animations. You can | |
28 use the animation viewer to check your defined actions | |
29 though. | |
30 | |
31 Buttons: | |
32 - p = "Play" | |
33 - S = "Start" | |
34 - E = "End" | |
35 - l1 = "one frame left" | |
36 - r1 = "one frame right | |
37 | |
38 User interface: | |
39 --------------- | |
40 | |
41 The object section allows you to inspect: | |
42 - namespace of the object | |
43 - object id | |
44 - blocking flag | |
45 - static flag | |
46 - current x/y offset | |
47 | |
48 The instance section shows: | |
49 - instance id | |
50 - instance rotation | |
51 | |
52 The animation viewer shows: | |
53 - nothing, if a static instance is clicked | |
54 - all actions of an instance | |
55 - a control panel to play the animations | |
56 | |
57 The purpose of this plugin is to: | |
58 | |
59 - edit object xml files | |
60 - edit the instance id of the selected instance | |
61 - provide an animation viewer | |
62 | |
63 The main purpose is to easily change offsets and | |
64 save these changes. (extremely helpful for the | |
65 creation of tiled walls) | |
66 | |
67 Limitations: | |
68 ------------ | |
69 | |
70 - only object data is saved | |
71 - instances on the map are _not_ touched | |
72 - exception is the instance id, this can be | |
73 altered via this plugin | |
74 - animations can't be edited and / or saved | |
75 | |
76 About | |
77 ----- | |
78 | |
79 The Object Edit plugin was originally written | |
80 by the Zero-Projekt team and was contributed to | |
81 FIFE as an example for the editor plugin system | |
82 and to encourage other projects within the FIFE | |
83 community to also contribute their tools to | |
84 enhance the Editor for all projects | |
85 | |
86 cheers, | |
87 chewie | |
88 Zero-Projekt team | |
89 | |
90 http://en.zero-projekt.net | |
91 http://fifengine.net |