Mercurial > fife-parpg
comparison tools/editor/scripts/gui/layerdialog.py @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 64738befdf3b |
children | e34b44afd428 |
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421:293e812316c0 | 422:9d94f4676d17 |
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161 return | 161 return |
162 | 162 |
163 layer.setPathingStrategy(pathing) | 163 layer.setPathingStrategy(pathing) |
164 layer.setLayerTransparency(transparency) | 164 layer.setLayerTransparency(transparency) |
165 | 165 |
166 self.engine.getView().resetRenderers() | 166 for cam in self.map.getCameras(): |
167 cam.resetRenderers() | |
167 | 168 |
168 # Hide dialog and call back | 169 # Hide dialog and call back |
169 self._widget.hide() | 170 self._widget.hide() |
170 | 171 |
171 if self.callback: | 172 if self.callback: |