comparison engine/core/controller/engine.i @ 422:9d94f4676d17

Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 12 Feb 2010 06:34:50 +0000
parents d2f1e81fbe2c
children ad7969d9460b
comparison
equal deleted inserted replaced
421:293e812316c0 422:9d94f4676d17
31 class GUIManager; 31 class GUIManager;
32 class ImagePool; 32 class ImagePool;
33 class AnimationPool; 33 class AnimationPool;
34 class SoundClipPool; 34 class SoundClipPool;
35 class RenderBackend; 35 class RenderBackend;
36 class View;
37 class Model; 36 class Model;
38 class LogManager; 37 class LogManager;
39 class GuiFont; 38 class GuiFont;
40 class VFS; 39 class VFS;
41 class Cursor; 40 class Cursor;
41 class RendererBase;
42 42
43 class EngineSettings { 43 class EngineSettings {
44 public: 44 public:
45 ~EngineSettings(); 45 ~EngineSettings();
46 void validate() const; 46 void validate() const;
97 GUIManager* getGuiManager(); 97 GUIManager* getGuiManager();
98 ImagePool* getImagePool(); 98 ImagePool* getImagePool();
99 AnimationPool* getAnimationPool(); 99 AnimationPool* getAnimationPool();
100 SoundClipPool* getSoundClipPool(); 100 SoundClipPool* getSoundClipPool();
101 RenderBackend* getRenderBackend(); 101 RenderBackend* getRenderBackend();
102 View* getView();
103 Model* getModel(); 102 Model* getModel();
104 LogManager* getLogManager(); 103 LogManager* getLogManager();
105 GuiFont* getDefaultFont(); 104 GuiFont* getDefaultFont();
106 VFS* getVFS(); 105 VFS* getVFS();
107 Cursor* getCursor(); 106 Cursor* getCursor();