comparison demos/shooter/scripts/ships/enemies.py @ 483:82d44c471959

Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound. Added some sound effects.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 29 Apr 2010 16:09:56 +0000
parents ab28994820dd
children c4168eb47a44
comparison
equal deleted inserted replaced
482:16c2b3ee59ce 483:82d44c471959
209 self._actionlistener = BossActionListener(self) 209 self._actionlistener = BossActionListener(self)
210 210
211 self.hitpoints = 30 211 self.hitpoints = 30
212 self.scorevalue = 1000 212 self.scorevalue = 1000
213 213
214 self._explodclip = self._scene.soundmanager.loadSoundClip("sounds/bossexplode.ogg")
215
214 def endLevel(self): 216 def endLevel(self):
215 self._scene.endLevel() 217 self._scene.endLevel()
216 218
217 def update(self): 219 def update(self):
218 super(Boss, self).update() 220 super(Boss, self).update()