Mercurial > fife-parpg
comparison demos/shooter/scripts/ships/enemies.py @ 483:82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Added some sound effects.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 29 Apr 2010 16:09:56 +0000 |
parents | ab28994820dd |
children | c4168eb47a44 |
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482:16c2b3ee59ce | 483:82d44c471959 |
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209 self._actionlistener = BossActionListener(self) | 209 self._actionlistener = BossActionListener(self) |
210 | 210 |
211 self.hitpoints = 30 | 211 self.hitpoints = 30 |
212 self.scorevalue = 1000 | 212 self.scorevalue = 1000 |
213 | 213 |
214 self._explodclip = self._scene.soundmanager.loadSoundClip("sounds/bossexplode.ogg") | |
215 | |
214 def endLevel(self): | 216 def endLevel(self): |
215 self._scene.endLevel() | 217 self._scene.endLevel() |
216 | 218 |
217 def update(self): | 219 def update(self): |
218 super(Boss, self).update() | 220 super(Boss, self).update() |