comparison demos/rpg/scripts/scene.py @ 512:6ddb1eb9dfa6

Added the Scene which loads the town map. It is no longer a black screen demo. Changed the keys to be more common. Screenshot is now the print screen key. The console is now the backtick key. Screenshots are now date/time stamped as well. Removed the scripts/common directory as I have removed the dependency on the EventListenerBase class.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 21 May 2010 17:31:08 +0000
parents
children edf5c0cf52f3
comparison
equal deleted inserted replaced
511:773dc1dbe69d 512:6ddb1eb9dfa6
1 #!/usr/bin/env python
2
3 # -*- coding: utf-8 -*-
4
5 # ####################################################################
6 # Copyright (C) 2005-2010 by the FIFE team
7 # http://www.fifengine.net
8 # This file is part of FIFE.
9 #
10 # FIFE is free software; you can redistribute it and/or
11 # modify it under the terms of the GNU Lesser General Public
12 # License as published by the Free Software Foundation; either
13 # version 2.1 of the License, or (at your option) any later version.
14 #
15 # This library is distributed in the hope that it will be useful,
16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 # Lesser General Public License for more details.
19 #
20 # You should have received a copy of the GNU Lesser General Public
21 # License along with this library; if not, write to the
22 # Free Software Foundation, Inc.,
23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 # ####################################################################
25 # This is the rio de hola client for FIFE.
26
27 import sys, os, re, math, random, shutil
28
29 from fife import fife
30 from fife.extensions.loaders import loadMapFile
31
32 class Scene(object):
33 def __init__(self, gamecontroller):
34 self._gamecontroller = gamecontroller
35
36 self._map = None
37 self._cameras = {}
38
39 def createScene(self, mapfilename):
40 if not self._map:
41 self._map = loadMapFile(mapfilename, self._gamecontroller.engine)
42 else:
43 self.destroyScene()
44
45 for cam in self._map.getCameras():
46 self._cameras[cam.getId()] = cam
47
48 self._cameras[self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1")].setZoom(1.0)
49
50 def destroyScene(self):
51 self._cameras.clear()
52
53 if self._map:
54 self._gamecontroller.engine.getModel().deleteMap(self._map)
55
56 self._map = None
57
58 def updateScene(self):
59 pass
60