comparison ext/guichan-0.8.2/examples/openglsdlhelloworld.cpp @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents
children
comparison
equal deleted inserted replaced
377:fe6fb0e0ed23 378:64738befdf3b
1 /**
2 * This is an example that shows a simple Hello World example
3 * with Guichan. The example uses the OpenGL back end and the
4 * SDL back end.
5 */
6
7 #include <guichan.hpp>
8 #include <iostream>
9
10 // Here we store a global Gui object. We make it global
11 // so it's easily accessable. Of course, global variables
12 // should normally be avioded when it comes to OOP, but
13 // this examples is not an example that shows how to make a
14 // good and clean C++ application but merely an example
15 // that shows how to use Guichan.
16 namespace globals
17 {
18 gcn::Gui* gui;
19 }
20
21 // Include code to set up an OpenGL and SDL application with Guichan.
22 // The openglsdl.hpp file is responsible for creating and deleting
23 // the global Gui object.
24 #include "openglsdl.hpp"
25 // Include code to set up a Guichan GUI with a simple Hello
26 // World example. The code populates the global Gui object.
27 #include "helloworld.hpp"
28
29 int main(int argc, char **argv)
30 {
31 try
32 {
33 openglsdl::init();
34 helloworld::init();
35 openglsdl::run();
36 helloworld::halt();
37 openglsdl::halt();
38 }
39 // Catch all Guichan exceptions.
40 catch (gcn::Exception e)
41 {
42 std::cerr << e.getMessage() << std::endl;
43 return 1;
44 }
45 // Catch all Std exceptions.
46 catch (std::exception e)
47 {
48 std::cerr << "Std exception: " << e.what() << std::endl;
49 return 1;
50 }
51 // Catch all unknown exceptions.
52 catch (...)
53 {
54 std::cerr << "Unknown exception" << std::endl;
55 return 1;
56 }
57
58 return 0;
59 }