comparison demos/rpg/scripts/objects/items.py @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents b6bd314df28a
children 19db5a8619a4
comparison
equal deleted inserted replaced
523:d01eb65b2726 524:6037f79b0dcf
31 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes 31 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes
32 32
33 33
34 class BaseItem(BaseGameObject): 34 class BaseItem(BaseGameObject):
35 def __init__(self, gamecontroller, itemname, itemtype="unknown"): 35 def __init__(self, gamecontroller, itemname, itemtype="unknown"):
36 super(Item, self).__init__(gamecontroller, itemtype, itemname, True)
37
38 self._type = GameObjectTypes["ITEM"] 36 self._type = GameObjectTypes["ITEM"]
37 super(BaseItem, self).__init__(gamecontroller, itemtype, itemname, True)
39 38
40 def onPickUp(self): 39 def onPickUp(self):
41 #remove item from the map 40 #remove item from the map
42 self.destroy() 41 self.destroy()
43 42
44 def onDrop(self, dropx, dropy): 43 def onDrop(self, dropx, dropy):
45 #recreate object 44 #recreate object
46 self._createFIFEInstance(self) 45 self._createFIFEInstance(self, self._gamecontroller.scene.itemlayer)
47 self.setMapPosition(dropx, dropy) 46 self.setMapPosition(dropx, dropy)
48 47
49 def _getItemType(self): 48 def _getItemType(self):
50 return self._name 49 return self._name
51 50