Mercurial > fife-parpg
comparison demos/shooter/scripts/weapons.py @ 467:4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
Added the boss at the end of the level.
For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 16:22:36 +0000 |
parents | bd7e8f708adf |
children | 3b04e921c93d |
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466:716d44ba42df | 467:4d0aa75a82f1 |
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37 | 37 |
38 self._owner = owner | 38 self._owner = owner |
39 | 39 |
40 self.width = 0.025 | 40 self.width = 0.025 |
41 self.height = 0.025 | 41 self.height = 0.025 |
42 | |
43 self._damage = 1 | |
42 | 44 |
43 def create(self, location): | 45 def create(self, location): |
44 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet") | 46 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet") |
45 fife.InstanceVisual.create(self._instance) | 47 fife.InstanceVisual.create(self._instance) |
46 | 48 |
70 self._totaltime += self._scene.timedelta | 72 self._totaltime += self._scene.timedelta |
71 if self._running and self._totaltime < self._ttl: | 73 if self._running and self._totaltime < self._ttl: |
72 super(Projectile, self).update() | 74 super(Projectile, self).update() |
73 else: | 75 else: |
74 self.destroy() | 76 self.destroy() |
77 | |
78 def _getDamage(self): | |
79 return self._damage | |
80 | |
81 def _setDamage(self, dam): | |
82 self._damage = dam | |
75 | 83 |
76 ttl = property(_getTTL) | 84 ttl = property(_getTTL) |
77 owner = property(_getOwner) | 85 owner = property(_getOwner) |
86 damage = property(_getDamage, _setDamage) | |
78 | 87 |
79 class Weapon(object): | 88 class Weapon(object): |
80 def __init__(self, scene, ship, firerate): | 89 def __init__(self, scene, ship, firerate): |
81 self._scene = scene | 90 self._scene = scene |
82 self._model = self._scene.model | 91 self._model = self._scene.model |