comparison ext/guichan-0.8.1/README @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
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1 IMPORTANT!
2 =========
3 Guichan is currently in a beta stage. This means that the API is not fixed and
4 may change in the future. Every API change will break compatibility between
5 older versions of Guichan.
6
7 INTRODUCTON TO GUICHAN
8 ======================
9 Guichan is a C++ GUI library designed for games. It comes with a standard set
10 of 'widgets' and can use several different objects for displaying graphics and
11 capturing user input. Guichan has an abstract design which allows users of
12 Guichan to use different objects for displaying of graphics and grabbing of
13 user input. Guichan comes with three implemented graphics objects (SDLGraphics,
14 OpenGLGraphics and AllegroGraphics) and two implemented input objects (SDLInput
15 and AllegroInput). Due to Guichan's extendible nature, new objects can also be
16 created by the developer to suit their needs. As Guichan is designed for
17 games, Guichan lacks many features of more advanced GUI libraries (such as GTK
18 and QT). However, a game developer may not normally require all the advanced
19 features of the larger GUI libraries. Guichan aims to keep small and simple,
20 thus avoiding the complication and large dependencies found with some other GUI
21 libraries. Guichan is small but contains all basic GUI features making it ideal
22 for games.
23
24 Guichan allows the developer control over the initialization of external
25 libraries, giving a degree of freedom which is almost required in game
26 development, but not provided by some GUI libraries. Guichan should not be
27 considered a full GUI library but rather a tool or helper library for game
28 development.
29
30 The basic nature of Guichan means that it comes with a small number of default
31 widgets. There exists no themes or theme handling for Guichan, as their
32 implementation would increase the size and complexity of the library
33 unnecessarily. Instead, the developer creates their own new widgets by
34 inheriting from the standard widgets or by overloading standard widget
35 functions. This makes Guichan much more flexible for customisation than theme
36 based GUIs, and more natural to use for C++ developers, as they need only learn
37 the API instead of a whole new theming system.
38
39 FOR MORE INFORMATION AND DOWNLOADS
40 ==================================
41 For more general information about Guichan and/or downloads related to Guichan
42 please visit the Guichan homepage at http://guichan.sourceforge.net.
43
44 GETTING HELP WITH GUICHAN
45 =========================
46 If you need help with Guichan, the best way to proceed is to ask questions
47 either by joining the users mailing list or by joining our forum. Information
48 about Guichan's mailing lists and our forum is found at the Guichan homepate at
49 http://guichan.sourceforge.net.
50
51
52 GETTING INVOLVED WITH GUICHAN DEVELOPMENT
53 =========================================
54 If you want to get involved with Guichan development, the best way to proceed
55 is to suggest improvements to Guichan either by joining the developers mailing
56 list or by joining our forum. Information about Guichan's mailing lists and our
57 forum is found at the Guichan homepate at http://guichan.sourceforge.net.
58
59 By Olof Naessén 2006-06-30.