comparison engine/core/view/renderers/gridrenderer.cpp @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
parents
children 90005975cdbb
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-1:000000000000 0:4a0efb7baf70
1 /***************************************************************************
2 * Copyright (C) 2005-2008 by the FIFE team *
3 * http://www.fifengine.de *
4 * This file is part of FIFE. *
5 * *
6 * FIFE is free software; you can redistribute it and/or modify *
7 * it under the terms of the GNU General Public License as published by *
8 * the Free Software Foundation; either version 2 of the License, or *
9 * (at your option) any later version. *
10 * *
11 * This program is distributed in the hope that it will be useful, *
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14 * GNU General Public License for more details. *
15 * *
16 * You should have received a copy of the GNU General Public License *
17 * along with this program; if not, write to the *
18 * Free Software Foundation, Inc., *
19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
20 ***************************************************************************/
21
22 // Standard C++ library includes
23
24 // 3rd party library includes
25
26 // FIFE includes
27 // These includes are split up in two parts, separated by one empty line
28 // First block: files included from the FIFE root src directory
29 // Second block: files included from the same folder
30 #include "video/renderbackend.h"
31 #include "util/math/fife_math.h"
32 #include "util/log/logger.h"
33 #include "model/metamodel/grids/cellgrid.h"
34 #include "model/structures/instance.h"
35 #include "model/structures/layer.h"
36 #include "model/structures/location.h"
37
38 #include "view/camera.h"
39 #include "gridrenderer.h"
40
41
42 namespace FIFE {
43 static Logger _log(LM_VIEWVIEW);
44
45 GridRenderer::GridRenderer(RenderBackend* renderbackend, int position):
46 RendererBase(renderbackend, position) {
47 setEnabled(false);
48 }
49
50 GridRenderer::GridRenderer(const GridRenderer& old):
51 RendererBase(old) {
52 setEnabled(false);
53 }
54
55 RendererBase* GridRenderer::clone() {
56 return new GridRenderer(*this);
57 }
58
59 GridRenderer::~GridRenderer() {
60 }
61
62 void GridRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
63 CellGrid* cg = layer->getCellGrid();
64 if (!cg) {
65 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid");
66 return;
67 }
68 //
69 //
70 // //render elev_coord box
71 // //draw front quad
72 // // 1,1,1
73 // //1,-1,1
74 // //-1,-1,1
75 // //-1,1,1
76 Point a,b,c,d;
77
78
79 ScreenPoint copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) );
80 ScreenPoint copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) );
81 Point coptt1(copt1.x,copt1.y);
82 Point coptt2(copt2.x,copt2.y);
83 m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200);
84 a = coptt1;
85
86 copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) );
87 copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) );
88 coptt1 = Point(copt1.x,copt1.y);
89 coptt2 = Point(copt2.x,copt2.y);
90 m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200);
91 b = coptt1;
92
93 copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) );
94 copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) );
95 coptt1 = Point(copt1.x,copt1.y);
96 coptt2 = Point(copt2.x,copt2.y);
97 m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200);
98 c = coptt1;
99
100 copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) );
101 copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) );
102 coptt1 = Point(copt1.x,copt1.y);
103 coptt2 = Point(copt2.x,copt2.y);
104 m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 20);
105 d = coptt1;
106
107 m_renderbackend->drawQuad(a,b,c,d,15, 15, 200);
108 //
109 //
110 // //draw back quad
111 copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) );
112 copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) );
113 coptt1 = Point(copt1.x,copt1.y);
114 coptt2 = Point(copt2.x,copt2.y);
115 m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200);
116
117 copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) );
118 copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) );
119 coptt1 = Point(copt1.x,copt1.y);
120 coptt2 = Point(copt2.x,copt2.y);
121 m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200);
122
123 copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) );
124 copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) );
125 coptt1 = Point(copt1.x,copt1.y);
126 coptt2 = Point(copt2.x,copt2.y);
127 m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200);
128
129 copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) );
130 copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) );
131 coptt1 = Point(copt1.x,copt1.y);
132 coptt2 = Point(copt2.x,copt2.y);
133 m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200);
134
135
136 Rect cv = cam->getViewPort();
137 std::vector<Instance*>::const_iterator instance_it = instances.begin();
138 for (;instance_it != instances.end(); ++instance_it) {
139 Instance* instance = *instance_it;
140 std::vector<ExactModelCoordinate> vertices;
141 cg->getVertices(vertices, instance->getLocationRef().getLayerCoordinates());
142 std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin();
143 ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it));
144 Point pt1(firstpt.x, firstpt.y);
145 Point pt2;
146 ++it;
147 for (; it != vertices.end(); it++) {
148 ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it));
149 pt2.x = pts.x; pt2.y = pts.y;
150 Point cpt1 = pt1;
151 Point cpt2 = pt2;
152 /* FIXME: limit grid drawing to current camera view port
153 code below does not do it, but may act as a starting point
154
155 int cvx2 = cv.x+cv.w;
156 int cvy2 = cv.y+cv.h;
157
158 if (((pt1.x < cv.x) && (pt2.x < cv.x)) ||
159 ((pt1.x > cvx2) && (pt2.x > cvx2)) ||
160 ((pt1.y < cv.y) && (pt2.y < cv.y)) ||
161 ((pt1.y > cvy2) && (pt2.y > cvy2))) {
162 pt1 = pt2;
163 continue;
164 }
165
166 if (cpt1.x < cv.x) cpt1.x = cv.x;
167 if (cpt2.x < cv.x) cpt2.x = cv.x;
168 if (cpt1.y < cv.y) cpt1.y = cv.y;
169 if (cpt2.y < cv.y) cpt2.y = cv.y;
170 if (cpt1.x > cvx2) cpt1.x = cvx2;
171 if (cpt2.x > cvx2) cpt2.x = cvx2;
172 if (cpt1.y > cvy2) cpt1.y = cvy2;
173 if (cpt2.y > cvy2) cpt2.y = cvy2;
174 */
175 m_renderbackend->drawLine(cpt1, cpt2, 0, 255, 0);
176 pt1 = pt2;
177 }
178 m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), 0, 255, 0);
179 }
180 }
181 }