comparison engine/core/view/renderers/floatingtextrenderer.cpp @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
parents
children 90005975cdbb
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-1:000000000000 0:4a0efb7baf70
1 /***************************************************************************
2 * Copyright (C) 2005-2008 by the FIFE Team *
3 * http://www.fifengine.de *
4 * This file is part of FIFE. *
5 * *
6 * FIFE is free software; you can redistribute it and/or modify *
7 * it under the terms of the GNU General Public License as published by *
8 * the Free Software Foundation; either version 2 of the License, or *
9 * (at your option) any later version. *
10 * *
11 * This program is distributed in the hope that it will be useful, *
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14 * GNU General Public License for more details. *
15 * *
16 * You should have received a copy of the GNU General Public License *
17 * along with this program; if not, write to the *
18 * Free Software Foundation, Inc., *
19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
20 ***************************************************************************/
21
22 // Standard C++ library includes
23
24 // 3rd party library includes
25
26 // FIFE includes
27 // These includes are split up in two parts, separated by one empty line
28 // First block: files included from the FIFE root src directory
29 // Second block: files included from the same folder
30 #include "video/renderbackend.h"
31 #include "util/math/fife_math.h"
32 #include "util/log/logger.h"
33 #include "video/fonts/abstractfont.h"
34 #include "video/image.h"
35 #include "model/structures/instance.h"
36 #include "model/structures/layer.h"
37 #include "model/structures/location.h"
38
39 #include "view/visual.h"
40 #include "view/camera.h"
41 #include "floatingtextrenderer.h"
42
43
44 namespace FIFE {
45 static Logger _log(LM_VIEWVIEW);
46
47
48 FloatingTextRenderer::FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font):
49 RendererBase(renderbackend, position),
50 m_font(font) {
51 setEnabled(true);
52 }
53
54 FloatingTextRenderer::FloatingTextRenderer(const FloatingTextRenderer& old):
55 RendererBase(old),
56 m_font(old.m_font) {
57 setEnabled(true);
58 }
59
60 RendererBase* FloatingTextRenderer::clone() {
61 return new FloatingTextRenderer(*this);
62 }
63
64 FloatingTextRenderer::~FloatingTextRenderer() {
65 }
66
67 void FloatingTextRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
68 if (!m_font) {
69 return;
70 }
71
72 std::vector<Instance*>::const_iterator instance_it = instances.begin();
73 const std::string* saytext = NULL;
74
75 for (;instance_it != instances.end(); ++instance_it) {
76 Instance* instance = *instance_it;
77 saytext = instance->getSayText();
78 if (saytext) {
79 InstanceVisual* visual = instance->getVisual<InstanceVisual>();
80 const Rect& ir = visual->getCacheItem(cam).dimensions;
81 m_font->setColor(25,25,112);
82 Image* img = m_font->getAsImageMultiline(*saytext);
83 Rect r;
84 r.x = (ir.x + ir.w/2) - img->getWidth()/2; /// the center of the text rect is always aligned to the instance's rect center.
85 r.y = ir.y- img->getHeight(); /// make the text rect floating higher than the instance.
86 r.w = img->getWidth();
87 r.h = img->getHeight();
88 img->render(r);
89 }
90 }
91 }
92
93 FloatingTextRenderer* FloatingTextRenderer::getInstance(IRendererContainer* cnt) {
94 return dynamic_cast<FloatingTextRenderer*>(cnt->getRenderer("FloatingTextRenderer"));
95 }
96 }