Mercurial > fife-parpg
comparison engine/core/view/renderers/cellselectionrenderer.cpp @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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-1:000000000000 | 0:4a0efb7baf70 |
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1 /*************************************************************************** | |
2 * Copyright (C) 2005-2008 by the FIFE Team * | |
3 * http://www.fifengine.de * | |
4 * This file is part of FIFE. * | |
5 * * | |
6 * FIFE is free software; you can redistribute it and/or modify * | |
7 * it under the terms of the GNU General Public License as published by * | |
8 * the Free Software Foundation; either version 2 of the License, or * | |
9 * (at your option) any later version. * | |
10 * * | |
11 * This program is distributed in the hope that it will be useful, * | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
14 * GNU General Public License for more details. * | |
15 * * | |
16 * You should have received a copy of the GNU General Public License * | |
17 * along with this program; if not, write to the * | |
18 * Free Software Foundation, Inc., * | |
19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * | |
20 ***************************************************************************/ | |
21 | |
22 // Standard C++ library includes | |
23 | |
24 // 3rd party library includes | |
25 | |
26 // FIFE includes | |
27 // These includes are split up in two parts, separated by one empty line | |
28 // First block: files included from the FIFE root src directory | |
29 // Second block: files included from the same folder | |
30 #include "video/renderbackend.h" | |
31 #include "util/math/fife_math.h" | |
32 #include "util/log/logger.h" | |
33 #include "model/metamodel/grids/cellgrid.h" | |
34 #include "model/structures/instance.h" | |
35 #include "model/structures/layer.h" | |
36 #include "model/structures/location.h" | |
37 | |
38 #include "view/camera.h" | |
39 #include "cellselectionrenderer.h" | |
40 | |
41 | |
42 namespace FIFE { | |
43 static Logger _log(LM_VIEWVIEW); | |
44 | |
45 CellSelectionRenderer::CellSelectionRenderer(RenderBackend* renderbackend, int position): | |
46 RendererBase(renderbackend, position), | |
47 m_loc(NULL) { | |
48 setEnabled(true); | |
49 } | |
50 | |
51 CellSelectionRenderer::CellSelectionRenderer(const CellSelectionRenderer& old): | |
52 RendererBase(old), | |
53 m_loc(NULL) { | |
54 setEnabled(true); | |
55 } | |
56 | |
57 RendererBase* CellSelectionRenderer::clone() { | |
58 return new CellSelectionRenderer(*this); | |
59 } | |
60 | |
61 CellSelectionRenderer::~CellSelectionRenderer() { | |
62 } | |
63 | |
64 CellSelectionRenderer* CellSelectionRenderer::getInstance(IRendererContainer* cnt) { | |
65 return dynamic_cast<CellSelectionRenderer*>(cnt->getRenderer("CellSelectionRenderer")); | |
66 } | |
67 | |
68 void CellSelectionRenderer::reset() { | |
69 delete m_loc; | |
70 m_loc = NULL; | |
71 } | |
72 | |
73 void CellSelectionRenderer::selectLocation(Location* loc) { | |
74 delete m_loc; | |
75 m_loc = NULL; | |
76 if (loc) { | |
77 m_loc = new Location(*loc); | |
78 } | |
79 } | |
80 | |
81 void CellSelectionRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { | |
82 if (!m_loc) { | |
83 return; | |
84 } | |
85 | |
86 if (layer != m_loc->getLayer()) { | |
87 return; | |
88 } | |
89 | |
90 CellGrid* cg = layer->getCellGrid(); | |
91 if (!cg) { | |
92 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw selection"); | |
93 return; | |
94 } | |
95 | |
96 std::vector<ExactModelCoordinate> vertices; | |
97 cg->getVertices(vertices, m_loc->getLayerCoordinates()); | |
98 std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin(); | |
99 ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); | |
100 Point pt1(firstpt.x, firstpt.y); | |
101 Point pt2; | |
102 ++it; | |
103 for (; it != vertices.end(); it++) { | |
104 ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); | |
105 pt2.x = pts.x; pt2.y = pts.y; | |
106 Point cpt1 = pt1; | |
107 Point cpt2 = pt2; | |
108 m_renderbackend->drawLine(cpt1, cpt2, 255, 0, 0); | |
109 pt1 = pt2; | |
110 } | |
111 m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), 255, 0, 0); | |
112 } | |
113 } |