comparison engine/core/video/sdl/renderbackendsdl.h @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
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children 90005975cdbb
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-1:000000000000 0:4a0efb7baf70
1 /***************************************************************************
2 * Copyright (C) 2005-2008 by the FIFE team *
3 * http://www.fifengine.de *
4 * This file is part of FIFE. *
5 * *
6 * FIFE is free software; you can redistribute it and/or modify *
7 * it under the terms of the GNU General Public License as published by *
8 * the Free Software Foundation; either version 2 of the License, or *
9 * (at your option) any later version. *
10 * *
11 * This program is distributed in the hope that it will be useful, *
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14 * GNU General Public License for more details. *
15 * *
16 * You should have received a copy of the GNU General Public License *
17 * along with this program; if not, write to the *
18 * Free Software Foundation, Inc., *
19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
20 ***************************************************************************/
21
22 #ifndef FIFE_VIDEO_RENDERBACKENDS_SDL_RENDERBACKENDSDL_H
23 #define FIFE_VIDEO_RENDERBACKENDS_SDL_RENDERBACKENDSDL_H
24
25 // Standard C++ library includes
26
27 // 3rd party library includes
28
29 // FIFE includes
30 // These includes are split up in two parts, separated by one empty line
31 // First block: files included from the FIFE root src directory
32 // Second block: files included from the same folder
33 #include "video/renderbackend.h"
34
35 namespace FIFE {
36
37 /** The main class of the SDL-based renderer.
38 *
39 * @see RenderBackend
40 */
41 class RenderBackendSDL : public RenderBackend {
42 public:
43 RenderBackendSDL();
44 virtual ~RenderBackendSDL();
45 const std::string& getName() const;
46
47 void startFrame();
48 void endFrame();
49 void init();
50 Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen);
51 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
52 Image* createImage(SDL_Surface* surface);
53 bool putPixel(int x, int y, int r, int g, int b);
54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b);
55 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b);
56 };
57
58 }
59
60 #endif