comparison doc/README_2007.1_ENGLISH @ 0:4a0efb7baf70

* Datasets becomes the new trunk and retires after that :-)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 29 Jun 2008 18:44:17 +0000
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1 ==========================
2 FIFE 2007.1 (official final release based on FIFE engine SVN rev. 1004 & content SVN rev. 162)
3 ==========================
4
5 Intention of this release:
6 ==========================
7 Here it is: the final version of our 2007.1 milestone. This is quite an important release to us because our own map format is now in place and has been used for our own first rather huge demo map. Welcome to FIFE Island :-)
8
9 The graphics that have been used for this demo map HAVEN'T BEEN CREATED BY US! They have been created by Reiner Prokein. You can get his graphics for free at his site "Reiner's tilesets":
10 http://reinerstileset.4players.de/
11
12
13 Bug / issue reporting:
14 ==========================
15 You can post problems in the help section of our forums, on the project mailing list or report them directly in our irc channel.
16
17 IRC Channel:
18 http://wiki.fifengine.de/index.php?title=IRC
19
20 Mailing list:
21 http://wiki.fifengine.de/index.php?title=Mailing_list
22
23 Forums:
24 http://www.fifengine.de/module-pnForum-viewforum-forum-7.phtml
25
26 Thanks for your support.
27
28 Important changes since 2007.0
29 ==========================
30 * Stable custom XML map format for FIFE including our demo map to show the new features and syntax of it :-)
31 * FPS limiter (can be set in fife.config) to save important CPU time for future tasks (AI, pathfinding, etc.)
32 * Tile and object coordinates can be displayed (press "c")
33 * Color key overriding for Fallout transparency effects (see content/gfx/fallout_overrides.xml)
34 * Fixed DAT1 decoding code (bug was introduced with the DAT1 rewrite)
35 * Major map model classes have been exported to Lua and are now accessable via the console
36 * Map size dependant, configurable geometries
37 * Colorkeying for the SDL renderer
38 * Add custom VFS sources via vfs.addSource (see content/etc/vfs_sources.txt)
39 * Increased startup speed with FO2 DAT files
40 * Enhanced camera with support for multiple viewports (see content/scripts/demos/map_control.lua)
41 * Built against SDL_image 1.2.5 and guichan 0.61 now (Win32 binaries)
42 ==========================
43
44 For a complete changelog visit:
45 https://mirror1.cvsdude.com/trac/fife/engine/timeline
46
47 For all closed tickets since 2007.0 see:
48 http://mirror1.cvsdude.com/trac/fife/engine/query?status=closed&milestone=2007.1
49
50 What works:
51 ==========================
52 Have a look here:
53 http://wiki.fifengine.de/index.php?title=Engine_features
54
55 What does not work:
56 ==========================
57 * A lot, basically everything that is not listed at the wiki page that is linked above.
58
59 Custom settings
60 ===========================
61 * FIFE uses a file called "fife.config" to give the user control about some engine aspects
62 * The file should be self-explanatory
63
64 Working with Fallout 1 maps:
65 ==========================
66 In Windows:
67 * Copy the "master.dat" & "critter.dat" from your Fallout 1 install to your FIFE install directory
68 * Edit the FIFE.bat to launch FIFE via: guimap_test.exe content/scripts/demos/load_fo1_maps.lua
69
70 In Linux:
71 * Copy (or link) the "master.dat" & "critter.dat" from your Fallout 1 install to the directory containing guimap_test
72 * Launch FIFE via ./guimap_test content/scripts/demos/load_fo1_maps.lua
73
74 Working with Fallout 2 maps:
75 ==========================
76 In Windows:
77 * Copy the "master.dat" & "critter.dat" from your Fallout 2 install to your FIFE install directory
78 * Edit the FIFE.bat to launch FIFE via: guimap_test.exe content/scripts/demos/load_fo2_maps.lua
79
80 In Linux:
81 * Copy (or link) the "master.dat" & "critter.dat" from your Fallout 2 install to the directory containing guimap_test
82 * Launch FIFE via ./guimap_test content/scripts/demos/load_fo2_maps.lua
83
84 Working with custom (XML) maps:
85 ==========================
86 FIFE supports a stable own map format now so you can test the engine without having one of the Fallout games installed. You can add custom XML or Fallout maps to the list by editing /FIFE_dir/content/etc/maps_custom_players.txt (maps_custom_developers.txt if you start FIFE the developer lua script).
87
88 In Windows:
89 * Edit the FIFE.bat to launch FIFE via: guimap_test.exe content/scripts/demos/load_custom_maps_players.lua
90
91 In Linux:
92 * Launch FIFE via ./guimap_test content/scripts/demos/load_custom_maps_players.lua
93
94 Hint: the current demo map is "official_map.xml". The other maps in the list are slightly outdated and seem to share some markup issues. Therefore we advise to stick to the official demo map and our map format guide at the wiki if you plan to build custom maps for FIFE:
95 http://wiki.fifengine.de/index.php?title=Map_Format
96
97 Loading maps via the maploader interface:
98 ==========================
99 Make sure that you've launched FIFE via "guimap_test.exe content/scripts/demos/load_custom_maps_players.lua" (Win32) / "./guimap_test content/scripts/demos/load_custom_maps_players.lua" (Linux). Select the map you want to view from the dropdown menu and load it. Take screenshots (via F12) or do whatever you want. If you want to load the new map press F10, and click on the "Tools" button in the console. You can load another map via the maploader interface now.
100
101 Sound troubles:
102 ==========================
103 In Windows:
104 If you don't hear the "Maybe" song when you launch FIFE, you should install an updated OpenAL driver to resolve this issue. Simply execute the OpenALwEAX.exe that's inside your FIFE folder. Please report back at the fifengine.de forums if installing this updated driver did _NOT_ fix the sound problems for you.
105
106 FIFE searching for new members:
107 ==========================
108 Last but not not least FIFE is always searching for new members that want to support the project by contributing. If you think that FIFE is worth being supported you visit the following page to get an overview over the free positions on the team:
109 http://wiki.fifengine.de/index.php?title=Help_wanted
110
111 You can contact the FIFE team @ fife-public@lists.sourceforge.net
112
113 The FIFE Team, 2007/04/22