Mercurial > fife-parpg
comparison demos/rpg/scripts/scene.py @ 521:494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 17:31:28 +0000 |
parents | b6bd314df28a |
children | d01eb65b2726 |
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520:b6bd314df28a | 521:494c60cf61cf |
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29 from fife import fife | 29 from fife import fife |
30 from fife.extensions.loaders import loadMapFile | 30 from fife.extensions.loaders import loadMapFile |
31 from fife.extensions.fife_settings import Setting | 31 from fife.extensions.fife_settings import Setting |
32 | 32 |
33 from scripts.actors.baseactor import Actor | 33 from scripts.actors.baseactor import Actor |
34 from scripts.actors.baseactor import QuestGiver | 34 from scripts.actors.baseactor import QuestGiver, Quest |
35 from scripts.actors.player import Player | 35 from scripts.actors.player import Player |
36 from scripts.objects.baseobject import GameObjectTypes | 36 from scripts.objects.baseobject import GameObjectTypes |
37 | 37 |
38 class Scene(object): | 38 class Scene(object): |
39 def __init__(self, gamecontroller): | 39 def __init__(self, gamecontroller): |
69 | 69 |
70 for npc in objectsettings.get(mapname[0], "npclist", []): | 70 for npc in objectsettings.get(mapname[0], "npclist", []): |
71 (objtype, modelname, posx, posy) = objectsettings.get(mapname[0], npc, ["NPC", "warrior", "0", "0"]) | 71 (objtype, modelname, posx, posy) = objectsettings.get(mapname[0], npc, ["NPC", "warrior", "0", "0"]) |
72 if objtype == "QUESTGIVER": | 72 if objtype == "QUESTGIVER": |
73 actor = QuestGiver(self._gamecontroller, modelname, npc, True) | 73 actor = QuestGiver(self._gamecontroller, modelname, npc, True) |
74 questcount = objectsettings.get(npc, "questcount", 0) | |
75 for x in range(1,questcount+1): | |
76 quest = "quest" + str(x) | |
77 (qname, qtext) = objectsettings.get(npc, quest, []) | |
78 actor.addQuest(Quest(actor, qname, qtext)) | |
79 | |
74 elif objtype == "NPC": | 80 elif objtype == "NPC": |
75 actor = Actor(self._gamecontroller, modelname, npc, True) | 81 actor = Actor(self._gamecontroller, modelname, npc, True) |
76 | 82 |
77 actor.setMapPosition(float(posx), float(posy)) | 83 actor.setMapPosition(float(posx), float(posy)) |
78 self._objectlist[actor.instance.getId()] = actor | 84 self._objectlist[actor.instance.getId()] = actor |