Mercurial > fife-parpg
comparison demos/shooter/scripts/weapons.py @ 470:3b04e921c93d
Added the fireball projectile.
Added a new ship images for the boss.
Some enemies now shoot directly at the player.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 19:15:27 +0000 |
parents | 4d0aa75a82f1 |
children | 7a79dc2a0592 |
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469:5994e61cdebd | 470:3b04e921c93d |
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122 if (self._scene.time - self._lastfired) > self._firerate: | 122 if (self._scene.time - self._lastfired) > self._firerate: |
123 pjctl = Projectile(self._scene, self._ship, "bullet1", 6000 ) | 123 pjctl = Projectile(self._scene, self._ship, "bullet1", 6000 ) |
124 pjctl.run(velocity, self._ship.location) | 124 pjctl.run(velocity, self._ship.location) |
125 self._lastfired = self._scene.time | 125 self._lastfired = self._scene.time |
126 self._scene.addProjectileToScene(pjctl) | 126 self._scene.addProjectileToScene(pjctl) |
127 | |
128 | 127 |
128 class FireBall(Weapon): | |
129 def __init__(self, scene, ship, firerate): | |
130 super(FireBall, self).__init__(scene, ship, firerate) | |
131 | |
132 #cannon's projectile velocity | |
133 self._projectileVelocity = 0.50 | |
134 | |
135 | |
136 def fire(self, direction): | |
137 velocity = normalize(direction) | |
138 velocity.x = velocity.x * self._projectileVelocity | |
139 velocity.y = velocity.y * self._projectileVelocity | |
140 | |
141 if (self._scene.time - self._lastfired) > self._firerate: | |
142 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 ) | |
143 pjctl.run(velocity, self._ship.location) | |
144 self._lastfired = self._scene.time | |
145 self._scene.addProjectileToScene(pjctl) | |
146 |