Mercurial > fife-parpg
comparison demos/shooter/maps/shooter_map1.xml @ 459:302a69c5141d
Player death is now handled a bit nicer.
Added invulnerability.
Added 3 more enemy types.
Fixed a bug in the collision detection routine that caused some objects not to be updated when a collision is detected.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 09 Apr 2010 17:35:52 +0000 |
parents | 5e2ec84902a7 |
children | 5e1d6e40d19d |
comparison
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458:e77ebf128a74 | 459:302a69c5141d |
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436 </instances> | 436 </instances> |
437 </layer> | 437 </layer> |
438 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> | 438 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> |
439 <instances> | 439 <instances> |
440 <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i> | 440 <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i> |
441 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> | 441 <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> |
442 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="1.0"></i> | 442 <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="1.0"></i> |
443 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="4.0"></i> | 443 <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="4.0"></i> |
444 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> | 444 <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> |
445 <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> | 445 <i r="0" id="dodge2" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> |
446 <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="2.0"></i> | 446 <i r="0" id="dodge2" x="26.0" o="saucer2" z="0.0" y="2.0"></i> |
447 | |
448 <i r="0" id="diag_top_right" x="32.0" o="saucer1" z="0.0" y="-6.0"></i> | |
449 <i r="0" id="diag_top_right" x="33.0" o="saucer1" z="0.0" y="-7.0"></i> | |
450 <i r="0" id="diag_top_right" x="34.0" o="saucer1" z="0.0" y="-8.0"></i> | |
451 <i r="0" id="diag_top_right" x="35.0" o="saucer1" z="0.0" y="-9.0"></i> | |
452 <i r="0" id="diag_bottom_right" x="32.0" o="saucer1" z="0.0" y="6.0"></i> | |
453 <i r="0" id="diag_bottom_right" x="33.0" o="saucer1" z="0.0" y="7.0"></i> | |
454 <i r="0" id="diag_bottom_right" x="34.0" o="saucer1" z="0.0" y="8.0"></i> | |
455 <i r="0" id="diag_bottom_right" x="35.0" o="saucer1" z="0.0" y="9.0"></i> | |
456 | |
457 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="-2.0"></i> | |
458 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="1.0"></i> | |
459 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="4.0"></i> | |
460 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="-5.0"></i> | |
461 | |
447 </instances> | 462 </instances> |
448 </layer> | 463 </layer> |
449 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> | 464 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> |
450 </camera> | 465 </camera> |
451 </map> | 466 </map> |