comparison demos/shooter/maps/shooter_map1.xml @ 459:302a69c5141d

Player death is now handled a bit nicer. Added invulnerability. Added 3 more enemy types. Fixed a bug in the collision detection routine that caused some objects not to be updated when a collision is detected.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 09 Apr 2010 17:35:52 +0000
parents 5e2ec84902a7
children 5e1d6e40d19d
comparison
equal deleted inserted replaced
458:e77ebf128a74 459:302a69c5141d
436 </instances> 436 </instances>
437 </layer> 437 </layer>
438 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> 438 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0">
439 <instances> 439 <instances>
440 <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i> 440 <i o="ship1" z="0.0" x="7.0" r="0" y="0.0" id="player"></i>
441 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-2.0"></i> 441 <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="-2.0"></i>
442 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="1.0"></i> 442 <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="1.0"></i>
443 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="4.0"></i> 443 <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="4.0"></i>
444 <i r="0" id="enemy" x="20.0" o="saucer1" z="0.0" y="-5.0"></i> 444 <i r="0" id="dodge1" x="20.0" o="saucer1" z="0.0" y="-5.0"></i>
445 <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="-3.0"></i> 445 <i r="0" id="dodge2" x="26.0" o="saucer2" z="0.0" y="-3.0"></i>
446 <i r="0" id="enemy" x="26.0" o="saucer2" z="0.0" y="2.0"></i> 446 <i r="0" id="dodge2" x="26.0" o="saucer2" z="0.0" y="2.0"></i>
447
448 <i r="0" id="diag_top_right" x="32.0" o="saucer1" z="0.0" y="-6.0"></i>
449 <i r="0" id="diag_top_right" x="33.0" o="saucer1" z="0.0" y="-7.0"></i>
450 <i r="0" id="diag_top_right" x="34.0" o="saucer1" z="0.0" y="-8.0"></i>
451 <i r="0" id="diag_top_right" x="35.0" o="saucer1" z="0.0" y="-9.0"></i>
452 <i r="0" id="diag_bottom_right" x="32.0" o="saucer1" z="0.0" y="6.0"></i>
453 <i r="0" id="diag_bottom_right" x="33.0" o="saucer1" z="0.0" y="7.0"></i>
454 <i r="0" id="diag_bottom_right" x="34.0" o="saucer1" z="0.0" y="8.0"></i>
455 <i r="0" id="diag_bottom_right" x="35.0" o="saucer1" z="0.0" y="9.0"></i>
456
457 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="-2.0"></i>
458 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="1.0"></i>
459 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="4.0"></i>
460 <i r="0" id="streaker" x="37.0" o="saucer1" z="0.0" y="-5.0"></i>
461
447 </instances> 462 </instances>
448 </layer> 463 </layer>
449 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> 464 <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0">
450 </camera> 465 </camera>
451 </map> 466 </map>