comparison engine/core/view/renderers/genericrenderer.i @ 105:2241b0d5379e

use strings as grouping in generic renderer, easier for the clients...
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 24 Jul 2008 13:20:39 +0000
parents 90005975cdbb
children 9d94f4676d17
comparison
equal deleted inserted replaced
104:2c7101e4d81d 105:2241b0d5379e
139 public: 139 public:
140 GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); 140 GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
141 ~GeometricRenderer(); 141 ~GeometricRenderer();
142 std::string getName(); 142 std::string getName();
143 static GenericRenderer* getInstance(IRendererContainer* cnt); 143 static GenericRenderer* getInstance(IRendererContainer* cnt);
144 void addLine(int group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b); 144 void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
145 void addPoint(int group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b); 145 void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
146 void addQuad(int group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b); 146 void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
147 void addText(int group, GenericRendererNode n, AbstractFont* font, std::string text); 147 void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text);
148 void addImage(int group, GenericRendererNode n, int image); 148 void addImage(const std::string &group, GenericRendererNode n, int image);
149 void addAnimation(int group, GenericRendererNode n, int animation); 149 void addAnimation(const std::string &group, GenericRendererNode n, int animation);
150 void removeAll(int group); 150 void removeAll(const std::string &group);
151 }; 151 };
152 } 152 }