Mercurial > fife-parpg
comparison demos/shooter/scripts/weapons.py @ 446:2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 31 Mar 2010 15:40:00 +0000 |
parents | |
children | 64676ea55472 |
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445:f855809822cf | 446:2046a1f2f5f2 |
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1 # -*- coding: utf-8 -*- | |
2 | |
3 # #################################################################### | |
4 # Copyright (C) 2005-2009 by the FIFE team | |
5 # http://www.fifengine.de | |
6 # This file is part of FIFE. | |
7 # | |
8 # FIFE is free software; you can redistribute it and/or | |
9 # modify it under the terms of the GNU Lesser General Public | |
10 # License as published by the Free Software Foundation; either | |
11 # version 2.1 of the License, or (at your option) any later version. | |
12 # | |
13 # This library is distributed in the hope that it will be useful, | |
14 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
16 # Lesser General Public License for more details. | |
17 # | |
18 # You should have received a copy of the GNU Lesser General Public | |
19 # License along with this library; if not, write to the | |
20 # Free Software Foundation, Inc., | |
21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
22 # #################################################################### | |
23 | |
24 from fife import fife | |
25 | |
26 class Projectile(object): | |
27 def __init__(self, model, projectileName, layer, timeToLive): | |
28 self._model = model | |
29 self._name = projectileName | |
30 self._layer = layer | |
31 self._instance = None | |
32 self._velocity = None | |
33 self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial") | |
34 self._running = False | |
35 self._ttl = timeToLive | |
36 self._starttime = 0 | |
37 | |
38 def create(self, location): | |
39 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet") | |
40 fife.InstanceVisual.create(self._instance) | |
41 | |
42 def run(self, velocity, location, time): | |
43 if not self._running: | |
44 self._velocity = velocity | |
45 | |
46 self.create(location) | |
47 self._running = True | |
48 | |
49 self._starttime = time | |
50 | |
51 def destroy(self): | |
52 if self._running and self._instance: | |
53 self._layer.deleteInstance(self._instance) | |
54 self._running = False | |
55 | |
56 def _getLocation(self): | |
57 return self._instance.getLocation() | |
58 | |
59 def _setLocation(self, loc): | |
60 self._instance.setLocation(loc) | |
61 | |
62 def _isRunning(self): | |
63 return self._running | |
64 | |
65 def _getTTL(self): | |
66 return self._ttl | |
67 | |
68 def update(self, curtime): | |
69 if self._running and (curtime - self._starttime) < self._ttl: | |
70 projloc = self.location | |
71 exactloc = projloc.getExactLayerCoordinates() | |
72 | |
73 exactloc.x += self._velocity.x | |
74 exactloc.y += self._velocity.y | |
75 | |
76 projloc.setExactLayerCoordinates(exactloc) | |
77 self.location = projloc | |
78 else: | |
79 self.destroy() | |
80 | |
81 location = property(_getLocation,_setLocation) | |
82 running = property(_isRunning) | |
83 ttl = property(_getTTL) | |
84 | |
85 class Weapon(object): | |
86 def __init__(self, model, layer, ship, firerate): | |
87 self._model = model | |
88 self._layer = layer | |
89 self._ship = ship | |
90 self._firerate = firerate | |
91 self._lastfired = 0 | |
92 | |
93 def fire(self, curtime): | |
94 if (curtime - self._lastfired) > self._firerate: | |
95 pjctl = Projectile(self._model, "bullet1", self._layer, 2000 ) | |
96 pjctl.run(fife.DoublePoint(0.075,0), self._ship.location, curtime) | |
97 self._lastfired = curtime | |
98 return pjctl | |
99 | |
100 return None | |
101 |