Mercurial > fife-parpg
comparison demos/shooter/scripts/ships/player.py @ 446:2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 31 Mar 2010 15:40:00 +0000 |
parents | |
children | 64676ea55472 |
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445:f855809822cf | 446:2046a1f2f5f2 |
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1 # -*- coding: utf-8 -*- | |
2 | |
3 # #################################################################### | |
4 # Copyright (C) 2005-2009 by the FIFE team | |
5 # http://www.fifengine.de | |
6 # This file is part of FIFE. | |
7 # | |
8 # FIFE is free software; you can redistribute it and/or | |
9 # modify it under the terms of the GNU Lesser General Public | |
10 # License as published by the Free Software Foundation; either | |
11 # version 2.1 of the License, or (at your option) any later version. | |
12 # | |
13 # This library is distributed in the hope that it will be useful, | |
14 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
16 # Lesser General Public License for more details. | |
17 # | |
18 # You should have received a copy of the GNU Lesser General Public | |
19 # License along with this library; if not, write to the | |
20 # Free Software Foundation, Inc., | |
21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
22 # #################################################################### | |
23 | |
24 from fife import fife | |
25 from scripts.ships.shipbase import Ship | |
26 from scripts.common.helpers import Rect | |
27 | |
28 | |
29 class Player(Ship): | |
30 def __init__(self, scene, shipName, layer): | |
31 super(Player, self).__init__(scene, shipName, layer, True) | |
32 self._bounds = Rect(-100,-100,200,200) | |
33 | |
34 def update(self, timedelta, keystate, camera): | |
35 key = False | |
36 | |
37 oldpos = self.location | |
38 | |
39 if keystate['UP']: | |
40 self.applyThrust(fife.DoublePoint(0,-0.075)) | |
41 key = True | |
42 if keystate['DOWN']: | |
43 self.applyThrust(fife.DoublePoint(0,0.075)) | |
44 key = True | |
45 if keystate['LEFT']: | |
46 self.applyThrust(fife.DoublePoint(-0.075,0)) | |
47 key = True | |
48 if keystate['RIGHT']: | |
49 self.applyThrust(fife.DoublePoint(0.075,0)) | |
50 key = True | |
51 | |
52 if not key and self._velocity.length() > 0: | |
53 self.applyBrake(0.075) | |
54 | |
55 super(Player, self).update(timedelta) | |
56 | |
57 #set up the players camera bounds | |
58 #TODO: grab screen resolution from somewhere | |
59 topleft = camera.toMapCoordinates(fife.ScreenPoint(0,0)) | |
60 bottomright = camera.toMapCoordinates(fife.ScreenPoint(1024,768)) | |
61 | |
62 #add a little padding to the left edge | |
63 topleft.x += 0.1 | |
64 | |
65 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) | |
66 | |
67 #player bounding box | |
68 #TODO: make this configurable | |
69 pos = self.location.getExactLayerCoordinates() | |
70 bbox = Rect() | |
71 bbox.x = pos.x - 0.005 | |
72 bbox.y = pos.y - 0.005 | |
73 bbox.w = 0.01 | |
74 bbox.h = 0.01 | |
75 | |
76 if not bbox.intersects(camrect): | |
77 if pos.x < topleft.x: | |
78 pos.x += timedelta * 0.0005 | |
79 oldpos.setExactLayerCoordinates(pos) | |
80 self._velocity.x = timedelta * 0.0005 | |
81 else: | |
82 self._velocity.x = 0 | |
83 | |
84 self._velocity.y = 0 | |
85 | |
86 self.location = oldpos | |
87 |