comparison engine/core/controller/engine.cpp @ 61:18c2a21ac0ad

allow clients to set a custom window title and icon
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 16 Jul 2008 12:37:41 +0000
parents 90005975cdbb
children 46de6c7e22e5
comparison
equal deleted inserted replaced
60:1de7e6740a4a 61:18c2a21ac0ad
190 FL_LOG(_log, "Creating main screen"); 190 FL_LOG(_log, "Creating main screen");
191 m_renderbackend->createMainScreen( 191 m_renderbackend->createMainScreen(
192 m_settings.getScreenWidth(), 192 m_settings.getScreenWidth(),
193 m_settings.getScreenHeight(), 193 m_settings.getScreenHeight(),
194 static_cast<unsigned char>(m_settings.getBitsPerPixel()), 194 static_cast<unsigned char>(m_settings.getBitsPerPixel()),
195 m_settings.isFullScreen()); 195 m_settings.isFullScreen(),
196 m_settings.getWindowTitle(),
197 m_settings.getWindowIcon());
196 FL_LOG(_log, "Main screen created"); 198 FL_LOG(_log, "Main screen created");
197 199
198 #ifdef HAVE_OPENGL 200 #ifdef HAVE_OPENGL
199 if( rbackend != "SDL" ) { 201 if( rbackend != "SDL" ) {
200 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool); 202 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool);