Mercurial > fife-parpg
comparison engine/core/view/layercache.cpp @ 482:16c2b3ee59ce
* Merged the view performance branch back into trunk. fixes[ticket:419]
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 29 Apr 2010 13:51:45 +0000 |
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children | f45e3e2995e0 |
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481:1f37adc9a685 | 482:16c2b3ee59ce |
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1 /*************************************************************************** | |
2 * Copyright (C) 2005-2008 by the FIFE team * | |
3 * http://www.fifengine.de * | |
4 * This file is part of FIFE. * | |
5 * * | |
6 * FIFE is free software; you can redistribute it and/or * | |
7 * modify it under the terms of the GNU Lesser General Public * | |
8 * License as published by the Free Software Foundation; either * | |
9 * version 2.1 of the License, or (at your option) any later version. * | |
10 * * | |
11 * This library is distributed in the hope that it will be useful, * | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * | |
14 * Lesser General Public License for more details. * | |
15 * * | |
16 * You should have received a copy of the GNU Lesser General Public * | |
17 * License along with this library; if not, write to the * | |
18 * Free Software Foundation, Inc., * | |
19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * | |
20 ***************************************************************************/ | |
21 | |
22 // Standard C++ library includes | |
23 | |
24 // 3rd party library includes | |
25 #include <SDL.h> | |
26 | |
27 // FIFE includes | |
28 // These includes are split up in two parts, separated by one empty line | |
29 // First block: files included from the FIFE root src directory | |
30 // Second block: files included from the same folder | |
31 | |
32 #include "model/metamodel/grids/cellgrid.h" | |
33 #include "model/metamodel/action.h" | |
34 #include "model/structures/layer.h" | |
35 #include "model/structures/instance.h" | |
36 #include "model/structures/location.h" | |
37 #include "util/base/exception.h" | |
38 #include "util/log/logger.h" | |
39 #include "util/math/fife_math.h" | |
40 #include "util/math/angles.h" | |
41 #include "video/renderbackend.h" | |
42 #include "video/image.h" | |
43 #include "video/imagepool.h" | |
44 #include "video/animation.h" | |
45 #include "video/animationpool.h" | |
46 | |
47 #include "camera.h" | |
48 #include "layercache.h" | |
49 #include "visual.h" | |
50 | |
51 | |
52 namespace FIFE { | |
53 static Logger _log(LM_CAMERA); | |
54 | |
55 class CacheLayerChangeListener : public LayerChangeListener { | |
56 public: | |
57 CacheLayerChangeListener(LayerCache* cache) | |
58 { | |
59 m_cache = cache; | |
60 } | |
61 virtual ~CacheLayerChangeListener() {}; | |
62 | |
63 virtual void onLayerChanged(Layer* layer, std::vector<Instance*>& instances) | |
64 { | |
65 for(std::vector<Instance*>::iterator i = instances.begin(); | |
66 i != instances.end(); ++i) { | |
67 m_cache->updateInstance(*i); | |
68 } | |
69 } | |
70 | |
71 virtual void onInstanceCreate(Layer* layer, Instance* instance) | |
72 { | |
73 m_cache->addInstance(instance); | |
74 } | |
75 | |
76 virtual void onInstanceDelete(Layer* layer, Instance* instance) | |
77 { | |
78 m_cache->removeInstance(instance); | |
79 } | |
80 private: | |
81 LayerCache* m_cache; | |
82 }; | |
83 | |
84 LayerCache::LayerCache(Camera* camera, ImagePool* image_pool, AnimationPool* animation_pool) { | |
85 m_camera = camera; | |
86 m_image_pool = image_pool; | |
87 m_animation_pool = animation_pool; | |
88 m_layer = 0; | |
89 m_tree = 0; | |
90 } | |
91 | |
92 LayerCache::~LayerCache() { | |
93 m_layer->removeChangeListener(m_layer_observer); | |
94 delete m_layer_observer; | |
95 delete m_tree; | |
96 } | |
97 | |
98 void LayerCache::setLayer(Layer* layer) { | |
99 m_layer = layer; | |
100 m_layer_observer = new CacheLayerChangeListener(this); | |
101 layer->addChangeListener(m_layer_observer); | |
102 reset(); | |
103 } | |
104 | |
105 void LayerCache::reset() { | |
106 m_instances.clear(); | |
107 delete m_tree; | |
108 m_tree = new CacheTree; | |
109 const std::vector<Instance*>& instances = m_layer->getInstances(); | |
110 for(std::vector<Instance*>::const_iterator i = instances.begin(); | |
111 i != instances.end(); ++i) { | |
112 addInstance(*i); | |
113 } | |
114 } | |
115 | |
116 void LayerCache::addInstance(Instance* instance) { | |
117 if(m_instance_map.find(instance)!=m_instance_map.end()) { | |
118 throw new Duplicate(instance->getId()); | |
119 } | |
120 | |
121 RenderItem item; | |
122 Entry entry; | |
123 item.instance = instance; | |
124 m_instances.push_back(item); | |
125 m_instance_map[instance] = m_instances.size() - 1; | |
126 | |
127 entry.node = 0; | |
128 entry.instance_index = m_instances.size() - 1; | |
129 entry.entry_index = m_entries.size(); | |
130 m_entries.push_back(entry); | |
131 updateEntry(m_entries.back()); | |
132 } | |
133 | |
134 void LayerCache::removeInstance(Instance* instance) { | |
135 // FIXME | |
136 // The way LayerCache stores it's data | |
137 // it's pretty much impossible to cleanly remove | |
138 // added instances. | |
139 | |
140 // This has to get fixed. | |
141 if(m_instance_map.find(instance) == m_instance_map.end()) { | |
142 throw new NotFound(instance->getId()); | |
143 } | |
144 Entry& item = m_entries[m_instance_map[instance]]; | |
145 assert(item.instance_index == m_instance_map[instance]); | |
146 | |
147 if(item.node) | |
148 item.node->data().erase(item.entry_index); | |
149 item.node = 0; | |
150 item.instance_index = unsigned(-1); | |
151 m_instance_map.erase(instance); | |
152 } | |
153 | |
154 void LayerCache::updateInstance(Instance* instance) { | |
155 Entry& entry = m_entries[m_instance_map[instance]]; | |
156 updateEntry(entry); | |
157 } | |
158 | |
159 void LayerCache::updateEntry(LayerCache::Entry& item) { | |
160 if(item.instance_index == unsigned(-1)) { | |
161 return; | |
162 } | |
163 if(item.node) { | |
164 item.node->data().erase(item.entry_index); | |
165 } | |
166 RenderItem& render_item = m_instances[item.instance_index]; | |
167 Instance* instance = render_item.instance; | |
168 | |
169 DoublePoint3D screen_position = m_camera->toVirtualScreenCoordinates(instance->getLocationRef().getMapCoordinates()); | |
170 | |
171 render_item.facing_angle = getAngleBetween(instance->getLocationRef(), instance->getFacingLocation()); | |
172 int angle = m_camera->getRotation() + render_item.facing_angle + instance->getRotation(); | |
173 | |
174 Image* image = NULL; | |
175 Action* action = instance->getCurrentAction(); | |
176 int w = 0; | |
177 int h = 0; | |
178 int xshift = 0; | |
179 int yshift = 0; | |
180 | |
181 if(!action) { | |
182 // Try static images then default action. | |
183 int image_id = render_item.getStaticImageIndexByAngle(angle, instance); | |
184 if(image_id == Pool::INVALID_ID) { | |
185 action = instance->getObject()->getDefaultAction(); | |
186 } else { | |
187 image = &m_image_pool->getImage(image_id); | |
188 } | |
189 } | |
190 item.force_update = bool(action); | |
191 | |
192 if(action) { | |
193 int animation_id = action->getVisual<ActionVisual>()->getAnimationIndexByAngle(render_item.facing_angle + m_camera->getRotation()); | |
194 Animation& animation = m_animation_pool->getAnimation(animation_id); | |
195 unsigned animation_time = instance->getActionRuntime() % animation.getDuration(); | |
196 image = animation.getFrameByTimestamp(animation_time); | |
197 | |
198 int facing_angle = render_item.facing_angle; | |
199 if (facing_angle < 0){ | |
200 facing_angle += 360; | |
201 } | |
202 instance->setRotation(facing_angle); | |
203 } | |
204 | |
205 if (image) { | |
206 w = image->getWidth(); | |
207 h = image->getHeight(); | |
208 xshift = image->getXShift(); | |
209 yshift = image->getYShift(); | |
210 } | |
211 | |
212 screen_position.x -= w / 2; | |
213 screen_position.x += xshift; | |
214 screen_position.y -= h / 2; | |
215 screen_position.y += yshift; | |
216 | |
217 render_item.image = image; | |
218 render_item.screenpoint = screen_position; | |
219 | |
220 render_item.bbox.x = screen_position.x; | |
221 render_item.bbox.y = screen_position.y; | |
222 render_item.bbox.w = w; | |
223 render_item.bbox.h = h; | |
224 | |
225 render_item.dimensions.x = screen_position.x; | |
226 render_item.dimensions.y = screen_position.y; | |
227 render_item.dimensions.w = w; | |
228 render_item.dimensions.h = h; | |
229 | |
230 CacheTree::Node* node = m_tree->find_container(render_item.bbox); | |
231 item.node = node; | |
232 node->data().insert(item.entry_index); | |
233 } | |
234 | |
235 class CacheTreeCollector { | |
236 std::vector<int>& m_indices; | |
237 Rect m_viewport; | |
238 public: | |
239 CacheTreeCollector(std::vector<int>& indices, const Rect& _viewport) | |
240 : m_indices(indices), m_viewport(_viewport) { | |
241 } | |
242 bool visit(LayerCache::CacheTree::Node* node, int d = -1); | |
243 }; | |
244 | |
245 bool CacheTreeCollector::visit(LayerCache::CacheTree::Node* node, int d) { | |
246 if(!m_viewport.intersects(Rect(node->x(), node->y(),node->size(),node->size()))) | |
247 return false; | |
248 std::set<int>& list = node->data(); | |
249 for(std::set<int>::iterator i = list.begin(); i!=list.end();++i) { | |
250 m_indices.push_back(*i); | |
251 } | |
252 return true; | |
253 } | |
254 | |
255 void LayerCache::collect(const Rect& viewport, std::vector<int>& index_list) { | |
256 CacheTree::Node * node = m_tree->find_container(viewport); | |
257 CacheTreeCollector collector(index_list, viewport); | |
258 node->apply_visitor(collector); | |
259 node = node->parent(); | |
260 while(node) { | |
261 collector.visit(node); | |
262 node = node->parent(); | |
263 } | |
264 } | |
265 | |
266 void LayerCache::fullUpdate() { | |
267 for(unsigned i=0; i!=m_entries.size(); ++i) | |
268 updateEntry(m_entries[i]); | |
269 } | |
270 | |
271 class InstanceDistanceSort { | |
272 public: | |
273 inline bool operator()(RenderItem* const & lhs, RenderItem* const & rhs) { | |
274 if (lhs->screenpoint.z == rhs->screenpoint.z) { | |
275 InstanceVisual* liv = lhs->instance->getVisual<InstanceVisual>(); | |
276 InstanceVisual* riv = rhs->instance->getVisual<InstanceVisual>(); | |
277 return liv->getStackPosition() < riv->getStackPosition(); | |
278 } | |
279 return lhs->screenpoint.z < rhs->screenpoint.z; | |
280 } | |
281 }; | |
282 | |
283 void LayerCache::update(Camera::Transform transform, RenderList& renderlist) { | |
284 const double OVERDRAW = 2.5; | |
285 renderlist.clear(); | |
286 bool isWarped = transform == Camera::WarpedTransform; | |
287 if( isWarped ) | |
288 fullUpdate(); | |
289 | |
290 Rect viewport = m_camera->getViewPort(); | |
291 Rect screen_viewport = viewport; | |
292 float zoom = m_camera->getZoom(); | |
293 DoublePoint3D viewport_a = m_camera->screenToVirtualScreen(Point3D(viewport.x, viewport.y)); | |
294 DoublePoint3D viewport_b = m_camera->screenToVirtualScreen(Point3D(viewport.right(), viewport.bottom())); | |
295 viewport.x = std::min(viewport_a.x, viewport_b.x); | |
296 viewport.y = std::min(viewport_a.y, viewport_b.y); | |
297 viewport.w = std::max(viewport_a.x, viewport_b.x) - viewport.x; | |
298 viewport.h = std::max(viewport_a.y, viewport_b.y) - viewport.y; | |
299 | |
300 // FL_LOG(_log, LMsg("camera-update viewport") << viewport); | |
301 std::vector<int> index_list; | |
302 collect(viewport, index_list); | |
303 for(unsigned i=0; i!=index_list.size();++i) { | |
304 Entry& entry = m_entries[index_list[i]]; | |
305 // NOTE | |
306 // An update is forced if the item has an animation/action. | |
307 // This update only happens if it is _already_ included in the viewport | |
308 // Nevertheless: Moving instances - which might move into the viewport will be updated | |
309 // By the layer change listener. | |
310 if(entry.force_update) | |
311 updateEntry(entry); | |
312 | |
313 RenderItem& item = m_instances[entry.instance_index]; | |
314 if(!item.image) | |
315 continue; | |
316 | |
317 Point3D screen_point = m_camera->virtualScreenToScreen(item.screenpoint); | |
318 // NOTE: | |
319 // One would expect this to be necessary here, | |
320 // however it works the same without, sofar | |
321 // m_camera->calculateZValue(screen_point); | |
322 // item.screenpoint.z = -screen_point.z; | |
323 | |
324 item.dimensions.x = screen_point.x; | |
325 item.dimensions.y = screen_point.y; | |
326 item.dimensions.w = unsigned(double(item.bbox.w) * zoom + OVERDRAW); | |
327 item.dimensions.h = unsigned(double(item.bbox.h) * zoom + OVERDRAW); | |
328 | |
329 if (zoom != 1.0) { | |
330 // NOTE: Due to image alignment, there is additional additions on image dimensions | |
331 // There's probabaly some better solution for this, but works "good enough" for now. | |
332 // In case additions are removed, gaps appear between tiles. | |
333 item.dimensions.w = unsigned(ceil(double(item.bbox.w) * zoom)) + OVERDRAW; | |
334 item.dimensions.h = unsigned(ceil(double(item.bbox.h) * zoom)) + OVERDRAW; | |
335 } | |
336 | |
337 if(item.dimensions.intersects(screen_viewport)) | |
338 renderlist.push_back(&item); | |
339 } | |
340 | |
341 InstanceDistanceSort ids; | |
342 std::stable_sort(renderlist.begin(), renderlist.end(), ids); | |
343 // FL_LOG(_log, LMsg("camera-update ") << " N=" <<renderlist.size() << "/" << m_instances.size() << "/" << index_list.size()); | |
344 } | |
345 } |