Mercurial > fife-parpg
comparison demos/shooter/scripts/scene.py @ 474:10aff123c62c
Some minor code cleanups.
Changed the player ship controls a little to feel more natural.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 16:49:59 +0000 |
parents | 7a79dc2a0592 |
children | afde89c1d50b |
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473:b78020d31186 | 474:10aff123c62c |
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161 def unpause(self, time): | 161 def unpause(self, time): |
162 self._timemod += time - self._pausedtime | 162 self._timemod += time - self._pausedtime |
163 self._paused = False | 163 self._paused = False |
164 | 164 |
165 def playerHit(self): | 165 def playerHit(self): |
166 self._player.destroy() | 166 self._player.applyHit(1) |
167 if self._player.lives <= -1: | 167 if self._player.lives <= -1: |
168 self._gameover = True | 168 self._gameover = True |
169 self._world.gameOver() | 169 self._world.gameOver() |
170 #self.removeAllProjectiles() | |
171 return | |
172 | |
173 #self._player.setInvulnerable(2) | |
174 | 170 |
175 def endLevel(self): | 171 def endLevel(self): |
176 self._world.endLevel() | 172 self._world.endLevel() |
177 | 173 |
178 def removeAllProjectiles(self): | 174 def removeAllProjectiles(self): |