Mercurial > fife-parpg
comparison engine/core/util/math/angles.h @ 646:07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
* Adopted the new math functions for all subsystems
* Improvements to DeviceCaps. It now detects all possible screen modes.
* User can now select 0 for their bpp and it will attempt to initialize SDL with the current screen bpp.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 13 Oct 2010 20:24:48 +0000 |
parents | 356634098bd9 |
children |
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645:291ba2946c73 | 646:07b1cf8e92b5 |
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50 ExactModelCoordinate c2 = loc2.getMapCoordinates(); | 50 ExactModelCoordinate c2 = loc2.getMapCoordinates(); |
51 | 51 |
52 double dy = (c2.y - c1.y); | 52 double dy = (c2.y - c1.y); |
53 double dx = (c2.x - c1.x); | 53 double dx = (c2.x - c1.x); |
54 | 54 |
55 int angle = static_cast<int>(atan2(-dy,dx)*(180.0/DBL_PI)); | 55 int angle = static_cast<int>(Mathd::ATan2(-dy,dx)*(180.0/Mathd::pi())); |
56 | 56 |
57 return angle; | 57 return angle; |
58 } | 58 } |
59 } | 59 } |
60 | 60 |